void Start() { if (instance != null) { DestroyImmediate(this.gameObject); } instance = this; DontDestroyOnLoad(this); }
void Start() { if (instance != null) DestroyImmediate(this.gameObject); instance = this; DontDestroyOnLoad(this); }
void Start() { if (instance != null) { DestroyImmediate(this.gameObject); } instance = this; DontDestroyOnLoad(this); }
void Start() { if (instance != null) DestroyImmediate(this.gameObject); instance = this; DontDestroyOnLoad(this); }