public void SetData(string networkAddress, NetworkDiscoveryData data) { _networkAddress = networkAddress; _data = data; if (textRoomName != null) { textRoomName.text = data.roomName; } if (textPlayerName != null) { textPlayerName.text = data.playerName; } if (textSceneName != null) { textSceneName.text = data.sceneName; } if (textNetworkAddress != null) { textNetworkAddress.text = networkAddress + ":" + data.networkPort; } if (textPlayerCount != null) { textPlayerCount.text = data.numPlayers + "/" + data.maxPlayers; } }
protected virtual bool CanAddRoom(RoomInfo room, out NetworkDiscoveryData discoveryData) { discoveryData = new NetworkDiscoveryData(); var customProperties = room.CustomProperties; if (customProperties.Count == 0) { return(false); } var isMatchMaking = (bool)customProperties[CUSTOM_ROOM_MATCH_MAKE]; if (isMatchMaking) { return(false); } discoveryData.name = room.Name; discoveryData.roomName = (string)customProperties[CUSTOM_ROOM_ROOM_NAME]; discoveryData.roomPassword = (string)customProperties[CUSTOM_ROOM_ROOM_PASSWORD]; discoveryData.playerId = (string)customProperties[CUSTOM_ROOM_PLAYER_ID]; discoveryData.playerName = (string)customProperties[CUSTOM_ROOM_PLAYER_NAME]; discoveryData.sceneName = (string)customProperties[CUSTOM_ROOM_SCENE_NAME]; discoveryData.state = (byte)customProperties[CUSTOM_ROOM_STATE]; discoveryData.numPlayers = room.PlayerCount; discoveryData.maxPlayers = room.MaxPlayers; discoveryData.fullProperties = customProperties; return(true); }
public override void OnReceivedRoomListUpdate() { var rooms = PhotonNetwork.GetRoomList(); var foundRooms = new List <NetworkDiscoveryData>(); foreach (var room in rooms) { var customProperties = room.CustomProperties; if (customProperties.Count == 0) { continue; } var isMatchMaking = (bool)customProperties[CUSTOM_ROOM_MATCH_MAKE]; if (!isMatchMaking) { var discoveryData = new NetworkDiscoveryData(); discoveryData.name = room.Name; discoveryData.roomName = (string)customProperties[CUSTOM_ROOM_ROOM_NAME]; discoveryData.roomPassword = (string)customProperties[CUSTOM_ROOM_ROOM_PASSWORD]; discoveryData.playerId = (string)customProperties[CUSTOM_ROOM_PLAYER_ID]; discoveryData.playerName = (string)customProperties[CUSTOM_ROOM_PLAYER_NAME]; discoveryData.sceneName = (string)customProperties[CUSTOM_ROOM_SCENE_NAME]; discoveryData.state = (byte)customProperties[CUSTOM_ROOM_STATE]; discoveryData.numPlayers = room.PlayerCount; discoveryData.maxPlayers = room.MaxPlayers; foundRooms.Add(discoveryData); } } if (onReceivedRoomListUpdate != null) { onReceivedRoomListUpdate.Invoke(foundRooms); } }
protected override bool CanAddRoom(RoomInfo room, out NetworkDiscoveryData discoveryData) { discoveryData = new NetworkDiscoveryData(); var customProperties = room.CustomProperties; if (customProperties.Count == 0) { return(false); } var isMatchMaking = (bool)customProperties[CUSTOM_ROOM_MATCH_MAKE]; if (isMatchMaking) { return(false); } discoveryData.name = room.Name; discoveryData.roomName = (string)customProperties[CUSTOM_ROOM_ROOM_NAME]; discoveryData.roomPassword = (string)customProperties[CUSTOM_ROOM_ROOM_PASSWORD]; discoveryData.playerId = (string)customProperties[CUSTOM_ROOM_PLAYER_ID]; discoveryData.playerName = (string)customProperties[CUSTOM_ROOM_PLAYER_NAME]; discoveryData.sceneName = (string)customProperties[CUSTOM_ROOM_SCENE_NAME]; discoveryData.state = (byte)customProperties[CUSTOM_ROOM_STATE]; discoveryData.numPlayers = room.PlayerCount; discoveryData.maxPlayers = room.MaxPlayers; discoveryData.gameRule = (string)customProperties[CUSTOM_ROOM_GAME_RULE]; discoveryData.botCount = (int)customProperties[CUSTOM_ROOM_GAME_RULE_BOT_COUNT]; discoveryData.matchTime = (int)customProperties[CUSTOM_ROOM_GAME_RULE_MATCH_TIME]; discoveryData.matchKill = (int)customProperties[CUSTOM_ROOM_GAME_RULE_MATCH_KILL]; discoveryData.matchScore = (int)customProperties[CUSTOM_ROOM_GAME_RULE_MATCH_SCORE]; discoveryData.fullProperties = customProperties; return(true); }
public void SetData(NetworkDiscoveryData data) { Data = data; if (uiRoomData != null) { uiRoomData.SetData(data); } }
public void ShowEnterPasswordDialog(NetworkDiscoveryData data) { if (uiEnterPassword == null) { Debug.LogError("[UIPhotonNetworking] uiEnterPassword is empty"); return; } uiEnterPassword.uiPhotonNetworking = this; uiEnterPassword.SetData(data); uiEnterPassword.Show(); }
public virtual void WriteBroadcastData() { var discoveryData = new NetworkDiscoveryData(); discoveryData.roomName = roomName; discoveryData.playerName = PlayerSave.GetPlayerName(); discoveryData.sceneName = Assets.onlineScene.SceneName; discoveryData.networkAddress = networkAddress; discoveryData.networkPort = networkPort; discoveryData.numPlayers = PlayersCount; discoveryData.maxPlayers = maxConnections; NetworkDiscovery.data = JsonUtility.ToJson(discoveryData); }
public virtual void WriteBroadcastData() { var discoveryData = new NetworkDiscoveryData(); discoveryData.roomName = roomName; discoveryData.playerName = PlayerSave.GetPlayerName(); discoveryData.sceneName = onlineScene; discoveryData.networkAddress = networkAddress; discoveryData.networkPort = networkPort; discoveryData.numPlayers = numPlayers; discoveryData.maxPlayers = maxConnections; NetworkDiscovery.useNetworkManager = false; NetworkDiscovery.broadcastData = JsonUtility.ToJson(discoveryData); }
public void SetData(NetworkDiscoveryData data) { Data = data; if (textRoomName != null) { textRoomName.text = string.IsNullOrEmpty(data.roomName) ? "Untitled" : data.roomName; } if (textPlayerName != null) { textPlayerName.text = data.playerName; } if (textSceneName != null) { textSceneName.text = BaseNetworkGameInstance.GetMapNameByScene(data.sceneName); } if (textPlayerCount != null) { textPlayerCount.text = data.numPlayers + "/" + data.maxPlayers; } if (textRoomState != null) { switch ((SimplePhotonNetworkManager.RoomState)data.state) { case SimplePhotonNetworkManager.RoomState.Waiting: textRoomState.text = roomStateWaiting; break; case SimplePhotonNetworkManager.RoomState.Playing: textRoomState.text = roomStatePlaying; break; } } BaseNetworkGameRule gameRule = null; if (textGameRule != null && BaseNetworkGameInstance.GameRules.TryGetValue(data.gameRule, out gameRule)) { textGameRule.text = gameRule == null ? "" : gameRule.Title; } if (textBotCount != null) { textBotCount.text = data.botCount.ToString("N0"); textBotCount.gameObject.SetActive(gameRule != null && gameRule.HasOptionBotCount); } if (textMatchTime != null) { textMatchTime.text = data.matchTime.ToString("N0"); textMatchTime.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchTime); } if (textMatchKill != null) { textMatchKill.text = data.matchKill.ToString("N0"); textMatchKill.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchKill); } if (textMatchScore != null) { textMatchScore.text = data.matchScore.ToString("N0"); textMatchScore.gameObject.SetActive(gameRule != null && gameRule.HasOptionMatchScore); } if (hasPasswordObject != null) { hasPasswordObject.SetActive(!string.IsNullOrEmpty(data.roomPassword)); } }