Inheritance: MonoBehaviour
示例#1
0
 void Awake()
 {
     // Assign our instance
     _instance = this;
     // Player management is done in a separate channel.
     networkView.group = 2;
     Network.SetSendingEnabled(2, true);
     // Keep persistent
     DontDestroyOnLoad(this);
 }
 private void Awake()
 {
     director = GetComponent <NetworkDirector>();
 }
示例#3
0
 void Awake()
 {
     // Use a p2p model
     uLink.Network.isAuthoritativeServer = false;
     // Assign our instance
     _instance = this;
     // Player management is done in a separate channel.
     myNetworkView.group = 2;
     // Keep persistent
     DontDestroyOnLoad(this);
 }