void GiveVehicle(vehicle_DBID num, PlayerInfos playerInfo) { { if (playerInfo.isDefined && playerInfo.connected) { Vector3 vector3 = new Vector3(0f, 10f, 0f); if (!playerInfo.connected) { vector3 = new Vector3(playerInfo.DB_pos.x, playerInfo.DB_pos.y + 10f, playerInfo.DB_pos.z); } else { float transfo = playerInfo.Transfo.position.x; Vector3 transfo1 = playerInfo.Transfo.position; Vector3 vector31 = playerInfo.Transfo.position; vector3 = new Vector3(transfo, transfo1.y + 10f, vector31.z); } VEHICLE_BLUEPRINT item = Vehicles[num]; Transform transforms = uLink.Network.Instantiate <Transform>(item.Vehicle_prefab, vector3, Quaternion.identity, 0, new object[0]); Vehicle component = transforms.GetComponent <Vehicle>(); if (component == null) { SHIP sHIP = transforms.GetComponent <SHIP>(); if (sHIP != null) { string str = DateTime.Now.ToString("yyyyMMddHHmmssf", CultureInfo.InvariantCulture); sHIP.GetSet_DataBase_ID = str; string empty = string.Empty; if (sHIP.Linked_Turrets != null && (int)sHIP.Linked_Turrets.Length > 0) { for (int i = 0; i < (int)sHIP.Linked_Turrets.Length; i++) { string str1 = string.Concat(str, i.ToString()); nc.Add_Turret_To_DB(str1, sHIP.Linked_Turrets[i]); empty = (i != 0 ? string.Concat(empty, "_", str1) : str1); } } sHIP.FinalizeProduction(); nc.Add_Vehicle_to_DB(str, sHIP.DBID, vector3, Quaternion.identity, sHIP.FUEL, sHIP.HEALTH, empty); sHIP.Start_DB_Record(); } } else { string str2 = DateTime.Now.ToString("yyyyMMddHHmmssf", CultureInfo.InvariantCulture); component.GetSet_DataBase_ID = str2; string empty1 = string.Empty; if (component.Linked_Turrets != null && (int)component.Linked_Turrets.Length > 0) { for (int j = 0; j < (int)component.Linked_Turrets.Length; j++) { string str3 = string.Concat(str2, j.ToString(CultureInfo.InvariantCulture)); nc.Add_Turret_To_DB(str3, component.Linked_Turrets[j]); empty1 = (j != 0 ? string.Concat(empty1, "_", str3) : str3); } } nc.Add_Vehicle_to_DB(str2, component.DBID, vector3, Quaternion.identity, component.FUEL, component.HEALTH, empty1); component.Start_DB_Record(); } } } }