protected override void OnDestroy() { m_CompressionModel.Dispose(); #if UNITY_EDITOR || DEVELOPMENT_BUILD m_NetStats.Dispose(); #endif }
protected override void OnDestroy() { #if ENABLE_UNITY_COLLECTIONS_CHECKS m_NetStats.Dispose(); #endif m_CompressionModel.Dispose(); m_DelayedDespawnQueue.Dispose(); }
public void Dispose() { GhostIds.Dispose(); Entities.Dispose(); GhostToEntityMap.Dispose(); NetworkCompressionModel.Dispose(); KnownArchetypes.Dispose(); }
protected override void OnDestroy() { m_SerialSpawnChunks.Dispose(); m_CompressionModel.Dispose(); m_AllocatedGhostIds.Dispose(); m_FreeGhostIds.Dispose(); m_DataStream.Dispose(); foreach (var connectionState in m_ConnectionStates) { connectionState.Dispose(); } m_ConnectionStateLookup.Dispose(); }
protected override void OnDestroy() { #if UNITY_EDITOR || DEVELOPMENT_BUILD if (m_NetStats.IsCreated) { m_NetStats.Dispose(); } #endif LastGhostMapWriter.Complete(); m_ghostEntityMap.Dispose(); m_spawnedGhostEntityMap.Dispose(); m_CompressionModel.Dispose(); m_ReceivedGhostVersion.Dispose(); m_GhostCompletionCount.Dispose(); }
protected override void OnDestroy() { _networkCompressionModel.Dispose(); _spawnedGhostEntityMap.Dispose(); _ghostEntityMap.Dispose(); }