private void GetAllAnimalsPositions(NetworkCommandArgs args) { string _pkg = String.Empty; try { Animal[] animals_objects = UnityEngine.Object.FindObjectsOfType(typeof(Animal)) as Animal[]; for (int i = 0; i < animals_objects.Length; i++) { Animal _animal = animals_objects[i]; if (_animal.int_2 > 0 && _animal.int_3 > 0) { _pkg += $"{Convert.ToInt32(_animal.GetComponent<Transform>().position.x)}|{Convert.ToInt32(_animal.GetComponent<Transform>().position.z)}/"; } } byte[] serverbuffer = Encoding.UTF8.GetBytes(_pkg); args.sender.SendBytes(serverbuffer); } catch (Exception err) { NetworkChat.sendAlert($"Error: {err.Message}"); byte[] serverbuffer = Encoding.UTF8.GetBytes("An error occured with dumping animals"); args.sender.SendBytes(serverbuffer); } }
private void GetStructuresCount(NetworkCommandArgs args) { ServerStructure[] structures = SpawnStructures.list_0.ToArray(); string structures_count = $"Structures on Server: {structures.Length}"; byte[] serverbuffer = Encoding.UTF8.GetBytes(structures_count); args.sender.SendBytes(serverbuffer); }
private void GetUserIP(NetworkCommandArgs args) { try { NetworkChat.sendAlert($"User's Arg: {args.Parameters[0]}"); string pIP = UserList.getUserFromName(args.Parameters[0]).networkPlayer.ipAddress; byte[] serverbuffer = Encoding.UTF8.GetBytes(pIP); args.sender.SendBytes(serverbuffer); } catch { byte[] serverbuffer = Encoding.UTF8.GetBytes("Error occured while tried to get IP"); args.sender.SendBytes(serverbuffer); } }
private void KillAllZombies(NetworkCommandArgs args) { Zombie[] zombies = UnityEngine.Object.FindObjectsOfType(typeof(Zombie)) as Zombie[]; int zombies_count = zombies.Length; for (int i = 0; i < zombies.Length; i++) { Zombie zombie = zombies[i]; zombie.damage(500); } string text = $"Successfully killed {zombies_count} Zombies"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); }
private void KillAllAnimals(NetworkCommandArgs args) { Animal[] animals = UnityEngine.Object.FindObjectsOfType(typeof(Animal)) as Animal[]; int animals_count = animals.Length; for (int i = 0; i < animals.Length; i++) { Animal animal = animals[i]; animal.damage(500); } string text = $"Successfully killed {animals_count} Animals"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); }
private void Kick(NetworkCommandArgs args) { string pkg = String.Empty; try { BetterNetworkUser player = UserList.getUserFromName(args.Parameters[0]); NetworkTools.kick(player.networkPlayer, args.Parameters[1]); pkg = $"Successfully kicked player {player.name}, reason: {args.Parameters[1]}"; } catch (Exception ex) { pkg = ex.Message; } args.sender.SendBytes(Encoding.UTF8.GetBytes(pkg)); }
private void TeleportPlayer(NetworkCommandArgs args) { string text = String.Empty; try { TeleportToCoords(Convert.ToSingle(args.Parameters[1]), Convert.ToSingle(args.Parameters[2]), Convert.ToSingle(args.Parameters[3]), UserList.getUserFromName(args.Parameters[0])); text = $"Successfully teleported {UserList.getUserFromName(args.Parameters[0]).name} To {Convert.ToSingle(args.Parameters[1])} {Convert.ToSingle(args.Parameters[2])} {Convert.ToSingle(args.Parameters[3])}"; args.sender.SendBytes(Encoding.UTF8.GetBytes(text)); } catch { byte[] serverbuffer = Encoding.UTF8.GetBytes("An error occured with teleportation of player"); args.sender.SendBytes(serverbuffer); } }
private void GetPlayerPosition(NetworkCommandArgs args) { string pkg = String.Empty; try { Vector3 playerpos = UserList.getUserFromName(args.Parameters[0]).position; int player_x = Convert.ToInt32(playerpos.x); int player_z = Convert.ToInt32(playerpos.z); pkg = $"|{player_x}|{player_z}|"; } catch { pkg = "An error occured while finding position of this player"; } byte[] serverbuffer = Encoding.UTF8.GetBytes(pkg); args.sender.SendBytes(serverbuffer); }
private void RespawnNPC(NetworkCommandArgs args) { string text = String.Empty; try { SpawnAnimals.reset(); text = "Successfully respawned all zombies & animals"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); } catch { text = "Error occured while tried to Respawn all NPC"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); } }
private void GetAnimalsCount(NetworkCommandArgs args) { Animal[] animals = UnityEngine.Object.FindObjectsOfType(typeof(Animal)) as Animal[]; int animals_count = animals.Length; int deadanim = 0; for (int i = 0; i < animals.Length; i++) { Animal animal = animals[i]; if (animal.int_2 <= 0 || animal.int_3 <= 0) { deadanim++; } } string text = $"Animals Alive: {animals.Length - deadanim} , Dead Animals: {deadanim}"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); }
private void GetZombiesCount(NetworkCommandArgs args) { Zombie[] zombies = UnityEngine.Object.FindObjectsOfType(typeof(Zombie)) as Zombie[]; int zombie_count = zombies.Length; int deathzomb = 0; for (int i = 0; i < zombies.Length; i++) { Zombie zombie = zombies[i]; if (zombie.int_2 <= 0 || zombie.int_3 <= 0) { deathzomb++; } } string text = $"Zombies Alive: {zombies.Length - deathzomb} , Dead Zombies: {deathzomb}"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); }
private void Announce(NetworkCommandArgs args) { string text = String.Empty; try { var announce = args.Parameters[0]; NetworkChat.sendAlert(announce); text = "Successfully sent announce to Unturned Chat"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); } catch { text = "Error occured while sending announce to Unturned chat"; byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); } }
private void GetAllPlayersPositions(NetworkCommandArgs args) { string _pkg = String.Empty; try { for (int i = 0; i < UserList.users.Count; i++) { BetterNetworkUser player = UserList.users[i]; _pkg += $"{Convert.ToInt32(player.position.x)}|{Convert.ToInt32(player.position.z)}|{player.model.GetComponent<Clothes>().int_0}|{player.name}/"; } byte[] serverbuffer = Encoding.UTF8.GetBytes(_pkg); args.sender.SendBytes(serverbuffer); } catch { byte[] serverbuffer = Encoding.UTF8.GetBytes("An error occured with dumping animals"); args.sender.SendBytes(serverbuffer); } }
private void GetAllPlayersList(NetworkCommandArgs args) { string ptext = String.Empty; try { for (int i = 0; i < NetworkUserList.list_0.Count; i++) { NetworkUser p = NetworkUserList.list_0[i]; ptext += p.string_0; ptext += ","; } byte[] serverbuffer = Encoding.UTF8.GetBytes(ptext); args.sender.SendBytes(serverbuffer); } catch { byte[] serverbuffer = Encoding.UTF8.GetBytes("Error"); args.sender.SendBytes(serverbuffer); } }
private void GetAllStructuresPositions(NetworkCommandArgs args) { string _pkg = String.Empty; try { ServerStructure[] structures = SpawnStructures.list_0.ToArray(); for (int i = 0; i < structures.Length; i++) { ServerStructure structure = structures[i]; _pkg += $"{Convert.ToInt32(structure.vector3_0.x)}|{Convert.ToInt32(structure.vector3_0.z)}/"; } byte[] serverbuffer = Encoding.UTF8.GetBytes(_pkg); args.sender.SendBytes(serverbuffer); } catch { byte[] serverbuffer = Encoding.UTF8.GetBytes("An error occured with dumping animals"); args.sender.SendBytes(serverbuffer); } }
private void GetAllZombiesPositions(NetworkCommandArgs args) { string _pkg = String.Empty; try { Zombie[] zombies = UnityEngine.Object.FindObjectsOfType(typeof(Zombie)) as Zombie[]; for (int i = 0; i < zombies.Length; i++) { Zombie zombie = zombies[i]; if (zombie.int_2 > 0 && zombie.int_3 > 0) { _pkg += $"{Convert.ToInt32(zombie.GetComponent<Transform>().position.x)}|{Convert.ToInt32(zombie.GetComponent<Transform>().position.z)}/"; } } byte[] serverbuffer = Encoding.UTF8.GetBytes(_pkg); args.sender.SendBytes(serverbuffer); } catch { byte[] serverbuffer = Encoding.UTF8.GetBytes("An error occured with dumping zombies"); args.sender.SendBytes(serverbuffer); } }
private void GetTime(NetworkCommandArgs args) { float day = Sun.float_5; string time = Sun.getTime(); string hour = ""; if (time[1] == ':') { hour = $"{time[0]}"; } else { hour = $"{time[0]}" + time[1]; } string text = "Unknown"; switch (hour) { case "6": case "7": case "8": if ((double)day < 0.05) { text = $"Unturned time: {time} AM (Dawn)"; } else if (day < Sun.float_1 - 0.05f) { text = $"Unturned time: {time} AM (Dawn)"; } else if ((double)day >= 0.95) { text = $"Unturned time: {time} PM (Dusk)"; } else if (day < Sun.float_1) { text = $"Unturned time: {time} PM (Dusk)"; } else if (day < Sun.float_1 + 0.05f) { text = $"Unturned time: {time} PM (Dusk)"; } else { text = $"Unturned time: {time} PM (Dusk)"; } break; case "9": case "10": case "11": if ((double)day < 0.05) { text = $"Unturned time: {time} AM (Morning)"; } else if (day < Sun.float_1 - 0.05f) { text = $"Unturned time: {time} AM (Morning)"; } else if ((double)day >= 0.95) { text = $"Unturned time: {time} PM (Evening)"; } else if (day < Sun.float_1) { text = $"Unturned time: {time} PM (Evening)"; } else if (day < Sun.float_1 + 0.05f) { text = $"Unturned time: {time} PM (Evening)"; } else { text = $"Unturned time: {time} PM (Evening)"; } break; case "12": case "13": case "1": case "2": case "3": case "4": case "5": if (day < Sun.float_1 - 0.05f) { text = $"Unturned time: {time} PM (Midday)"; } else if (day < Sun.float_1 + 0.05f) { text = $"Unturned time: {time} AM (Midnight)"; } else if (day < Sun.float_1) { text = $"Unturned time: {time} PM (Midday)"; } else { text = $"Unturned time: {time} AM (Midnight)"; } break; } byte[] serverbuffer = Encoding.UTF8.GetBytes(text); args.sender.SendBytes(serverbuffer); }