protected override void OnStart() { base.OnStart(); _clientController = _bootstrap.GetController(ControllerTypes.NetworkClient) as NetworkClientController; _scoreController = _bootstrap.GetController(ControllerTypes.Score) as ScoreController; }
protected override void OnStart() { _clientController = _controller as NetworkClientController; _clientController.OnConnect += Hide; _clientController.OnDisconect += Show; Show(); }
IEnumerator EndInitialization() { Debug.Log("EndInitialization"); for (int i = 0; i < 5; i++) { yield return(null); } if (InitializeControllers != null) { InitializeControllers(); } yield return(null); if (InitializeServices != null) { InitializeServices(); } yield return(null); if (InitializeModels != null) { InitializeModels(); } yield return(null); if (InitializeViews != null) { InitializeViews(); } yield return(null); #if HAS_SERVER try { _clientController = _controllers.Find(x => x.Type == ControllerTypes.NetworkClient) as NetworkClientController; _clientController.OnReceive += CheckNetworCall; } catch (Exception e) { Debug.LogWarning("this is a server no need for client.\n\n" + e); } #endif yield return(null); StartApp(); }
void Initialize() { DebugLog(this + " Started"); IsGameStarted = false; _bootstrap.Reset += CallReset; _bootstrap.AppStarted += CallReset; try { _console = _bootstrap.GetController(ControllerTypes.Console) as ConsoleController; } catch (Exception) { Debug.LogError("There is no Console Controller in the scene"); } _thisType = GetType(); #if HAS_SERVER try { var server = _bootstrap.GetController(ControllerTypes.NetworkServer); _isServer = server != null; } catch (Exception) { throw; } if (!_isServer) { _clientController = _bootstrap.GetController(ControllerTypes.NetworkClient) as NetworkClientController; _clientController.OnReceive += CheckNetworCall; } else { _serverController = _bootstrap.GetController(ControllerTypes.NetworkServer) as NetworkServerController; _serverController.OnReceive += CheckNetworCall; } #endif OnStart(); }
/// <summary> /// Metodo para a inicializacao do Model base disparada pelo bootstrap /// </summary> void Initialize() { _IOController = _bootstrap.GetController(ControllerTypes.IO) as IOController; try { _console = _bootstrap.GetController(ControllerTypes.Console) as ConsoleController; } catch (Exception) { Debug.LogError("There is no Console Controller in the scene"); } _bootstrap.Reset += CallReset; #if HAS_SERVER try { var server = _bootstrap.GetController(ControllerTypes.NetworkServer); _isServer = server != null; } catch (Exception) { throw; } _type = GetType(); if (!_isServer) { _clientController = _bootstrap.GetController(ControllerTypes.NetworkClient) as NetworkClientController; _clientController.OnReceive += CheckNetworCall; } else { _serverController = _bootstrap.GetController(ControllerTypes.NetworkServer) as NetworkServerController; _serverController.OnReceive += CheckNetworCall; _serverController.OnIdReceive += CheckNetworCallId; } #endif OnStart(); }
public void SetCanPlayersMove(bool canmove) { HostPlayerController p1 = BottomServer.GetComponent <HostPlayerController>(); p1._canmove = canmove; p1.CancelInvoke(); NetworkClientController p2 = TopServer.GetComponent <NetworkClientController>(); p2._canmove = canmove; p2.CancelInvoke(); foreach (Transform ai in playersTransform) { MultiplayerAIController aiPlayer = ai.GetComponent <MultiplayerAIController>(); if (aiPlayer != null) { aiPlayer._canmove = canmove; if (!canmove) { aiPlayer.IsKicker = false; } } } }
protected override void OnStart() { _clientController = _controller as NetworkClientController; }
protected override void OnStart() { _clientController = _bootstrap.GetController(ControllerTypes.NetworkClient) as NetworkClientController; }
// Update is called once per frame void Update() { if(!string.IsNullOrWhiteSpace(PlayerHost.MultiplayerSession.P1Country) && !string.IsNullOrWhiteSpace(PlayerHost.MultiplayerSession.P2Country)) { // gameObject.SetActive(false); transform.parent.gameObject.SetActive(false); Debug.Log("both players ready"); PlayerHost.MultiplayerSession.CountryPl = CountryModel.GetCountryByShortName(PlayerHost.MultiplayerSession.P1Country); PlayerHost.MultiplayerSession.CountryP2 = CountryModel.GetCountryByShortName(PlayerHost.MultiplayerSession.P2Country); RuntimeAnimatorController player1Controller = PlayerHost.MultiplayerSession.CountryPl.ControllerBottom1; RuntimeAnimatorController player2Controller = PlayerHost.MultiplayerSession.CountryP2.ControllerTop1; CountryModel p1country = PlayerHost.MultiplayerSession.CountryPl; CountryModel p2country = PlayerHost.MultiplayerSession.CountryP2; // server.NetworkObjects.transform.Find("player1").GetComponent<Animator>().runtimeAnimatorController = player1Controller; //server.NetworkObjects.transform.Find("player2").GetComponent<Animator>().runtimeAnimatorController = player2Controller; int count = server.NetworkObjects.transform.childCount; for(int i = 0; i < count; i++) { Transform t = server.NetworkObjects.transform.GetChild(i); Animator animator = t.GetComponent<Animator>(); MultiplayerAIController ai = t.GetComponent<MultiplayerAIController>(); HostPlayerController hplayer = t.GetComponent<HostPlayerController>(); NetworkClientController cplayer = t.GetComponent<NetworkClientController>(); if (t.name.Contains("player1")) { animator.runtimeAnimatorController = player1Controller; if (ai != null) { ai.SetSpeed(p1country.RawSpeed); ai.SetPower(p1country.RawPower); ai.SetInt(p1country.RawInt); }else if(hplayer != null) { hplayer.SetSpeed(p1country.RawSpeed); hplayer.SetPower(p1country.RawPower); hplayer.SetInt(p1country.RawInt); } } else if (t.name.Contains("player2")) { animator.runtimeAnimatorController = player2Controller; if (ai != null) { ai.SetSpeed(p2country.RawSpeed); ai.SetPower(p2country.RawPower); ai.SetInt(p2country.RawInt); } else if (cplayer != null) { cplayer.SetSpeed(p2country.RawSpeed); cplayer.SetPower(p2country.RawPower); cplayer.SetInt(p2country.RawInt); } } } //server.NetworkObjects.SetActive(true); server.MultiplayerUIScript.ShowModal("Loading..."); server.Send("HOSTACTION|PICKINGSDONE%" + PlayerHost.MultiplayerSession.P1Country + "%" + PlayerHost.MultiplayerSession.P2Country , true); ScoreboardUI.Scoreboard.SetPlayer1Name("Player 1" + "(" + PlayerHost.MultiplayerSession.P1Country + ")"); ScoreboardUI.Scoreboard.SetPlayer2Name("Player 2" + "(" + PlayerHost.MultiplayerSession.P2Country + ")"); } }