public void SetupClient(bool simulatedLatency) { ConnectionConfig config = new ConnectionConfig(); //config.por //MyNetworkManager.singleton.StartServer(); config.NetworkDropThreshold = 90; config.ReducedPingTimeout = 1000; config.PingTimeout = 1000; config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.AllCostDelivery); myClient = new NetworkClient(); myClient.Configure(config, 10); myClient.RegisterHandler(MsgType.Connect, OnConnected); if (simulatedLatency) { myClient.ConnectWithSimulator(m_ipText.text, m_gameServerPort, 150, 0); } else { myClient.Connect(m_ipText.text, m_gameServerPort); } }