public static void host(int players, int port, string password) { NetworkTools.currentPort = port; NetworkEvents.triggerOnHosting(); Network.InitializeSecurity(); Network.incomingPassword = password; Network.SetSendingEnabled(0, false); Network.isMessageQueueRunning = false; string lower = Network.InitializeServer((!ServerSettings.dedicated ? players - 1 : players), port, false).ToString().ToLower(); ServerSettings.passworded = password != string.Empty; NetworkBans.Load(); if (lower == "noerror") { if (!ServerSettings.open) { System.Console.WriteLine("Server opened with no error!"); } } else { NetworkTools.disconnect(); NetworkEvents.triggerOnFailed(0); } }
public static void ban(string name, string id, string reason, string bannedBy) { BanEntry entry = new BanEntry(name, id, reason, bannedBy, System.DateTime.Now); bannedPlayers.Add(id, entry); Database.provider.AddBan(entry); // Reload NetworkBans.Load(); // Save moved to /save command }
private void BanReload(CommandArgs args) { try { NetworkBans.GetBannedPlayers().Clear(); NetworkBans.Load(); Reference.Tell(args.sender.networkPlayer, "Ban table reloaded with " + NetworkBans.GetBannedPlayers().Count + " entries."); } catch (Exception e) { Console.WriteLine("Error! " + e.Message); } }