示例#1
0
        protected override void NetMsgRconAuth(Chunk packet, UnPacker unPacker, int clientId)
        {
            if (IsAuthed(clientId))
            {
                return;
            }

            var password = unPacker.GetString(SanitizeType.SanitizeCC);

            if (!packet.Flags.HasFlag(SendFlags.Vital) || unPacker.Error)
            {
                return;
            }

            // TODO send map list

            if (string.IsNullOrEmpty(Config["SvRconPassword"]) &&
                string.IsNullOrEmpty(Config["SvRconModPassword"]))
            {
                SendRconLine(clientId, "No rcon password set on server. Set sv_rcon_password and/or sv_rcon_mod_password to enable the remote console.");
                return;
            }

            var authed    = false;
            var format    = string.Empty;
            var authLevel = 0;

            if (!string.IsNullOrEmpty(Config["SvRconPassword"]) && Config["SvRconPassword"] == password)
            {
                authed    = true;
                format    = $"clientId={clientId} authed 'admin'";
                authLevel = BaseServerClient.AuthedAdmin;
                SendRconLine(clientId, "Admin authentication successful. Full remote console access granted.");
            }
            else if (!string.IsNullOrEmpty(Config["SvRconModPassword"]) && Config["SvRconModPassword"] == password)
            {
                authed    = true;
                format    = $"clientId={clientId} authed 'moderator'";
                authLevel = BaseServerClient.AuthedModerator;
                SendRconLine(clientId, "Moderator authentication successful. Limited remote console access granted.");
            }
            else if (Config["SvRconMaxTries"])
            {
                Clients[clientId].AuthTries++;
                SendRconLine(clientId,
                             $"Wrong password {Clients[clientId].AuthTries}/{Config["SvRconMaxTries"]}.");

                if (Clients[clientId].AuthTries >= Config["SvRconMaxTries"])
                {
                    if (Config["SvRconBantime"])
                    {
                        NetworkBan.BanAddr(NetworkServer.ClientEndPoint(clientId), Config["SvRconBantime"] * 60,
                                           "Too many remote console authentication tries");
                    }
                    else
                    {
                        Kick(clientId, "Too many remote console authentication tries");
                    }
                }
            }
            else
            {
                SendRconLine(clientId, "Wrong password");
            }

            if (authed)
            {
                var msg = new MsgPacker((int)NetworkMessages.ServerRconAuthOn, true);
                SendMsg(msg, MsgFlags.Vital, clientId);
                Console.Print(OutputLevel.Standard, "server", format);

                Clients[clientId].AccessLevel            = authLevel;
                Clients[clientId].SendCommandsEnumerator =
                    Console.GetCommands(authLevel, ConfigFlags.Server).GetEnumerator();
                SendRconCommandsClients.Enqueue(clientId);
            }
        }
示例#2
0
        protected override void ProcessClientPacket(NetworkChunk packet)
        {
            var clientId = packet.ClientId;
            var unpacker = new Unpacker();

            unpacker.Reset(packet.Data, packet.DataSize);

            var msg         = unpacker.GetInt();
            var isSystemMsg = (msg & 1) != 0;

            msg >>= 1;

            if (unpacker.Error)
            {
                return;
            }

            if (Config["SvNetlimit"] &&
                !(isSystemMsg && msg == (int)NetworkMessages.CL_REQUEST_MAP_DATA))
            {
                var now   = Time.Get();
                var diff  = now - Clients[clientId].TrafficSince;
                var alpha = Config["SvNetlimitAlpha"] / 100f;
                var limit = (float)Config["SvNetlimit"] * 1024 / Time.Freq();

                if (Clients[clientId].Traffic > limit)
                {
                    NetworkBan.BanAddr(packet.EndPoint, 600, "Stressing network");
                    return;
                }

                if (diff > 100)
                {
                    Clients[clientId].Traffic = (int)(alpha * ((float)packet.DataSize / diff) +
                                                      (1.0f - alpha) * Clients[clientId].Traffic);
                    Clients[clientId].TrafficSince = now;
                }
            }

            if (isSystemMsg)
            {
                var networkMsg = (NetworkMessages)msg;
                switch (networkMsg)
                {
                case NetworkMessages.CL_INFO:
                    NetMsgInfo(packet, unpacker, clientId);
                    break;

                case NetworkMessages.CL_REQUEST_MAP_DATA:
                    NetMsgRequestMapData(packet, unpacker, clientId);
                    break;

                case NetworkMessages.CL_READY:
                    NetMsgReady(packet, unpacker, clientId);
                    break;

                case NetworkMessages.CL_ENTERGAME:
                    NetMsgEnterGame(packet, unpacker, clientId);
                    break;

                case NetworkMessages.CL_INPUT:
                    NetMsgInput(packet, unpacker, clientId);
                    break;

                case NetworkMessages.CL_RCON_CMD:
                    NetMsgRconCmd(packet, unpacker, clientId);
                    break;

                case NetworkMessages.CL_RCON_AUTH:
                    NetMsgRconAuth(packet, unpacker, clientId);
                    break;

                case NetworkMessages.PING:
                    NetMsgPing(packet, unpacker, clientId);
                    break;

                default:
                    Console.Print(OutputLevel.DEBUG, "server", $"strange message clientId={clientId} msg={msg} data_size={packet.DataSize}");
                    break;
                }
            }
            else if (Clients[clientId].State >= ServerClientState.READY)
            {
                GameContext.OnMessage(msg, unpacker, clientId);
            }
        }