private float ProcessParameters(Job job) { // Step 1, figure out our parameters var length = job.Parameters.Length; for (int i = 0; i < length; i++) { Parameters[i].Current = job.Parameters[i]; } SetupInputFiles(Parameters); NetworkAssignment.RunNetworkAssignment(); return(ProcessResults()); }
private float EvaluteParameters(ParameterSetting[] parameters) { SetupInputFiles(parameters); NetworkAssignment.RunNetworkAssignment(); return(ProcessResults(parameters)); }
public void Start() { CurrentIteration = 0; Status = "Running Model System Setup"; GetCurrentStatus = (() => NetworkAssignment.ToString()); GetProgress = (() => NetworkAssignment.Progress); NetworkAssignment.RunModelSystemSetup(); if (ExitRequested) { return; } LoadZoneData(); if (ExitRequested) { return; } Status = "Running Initial Network Assignment"; GetCurrentStatus = (() => NetworkAssignment.ToString()); GetProgress = (() => NetworkAssignment.Progress); NetworkAssignment.RunInitialAssignments(); GetCurrentStatus = (() => ""); if (ExitRequested) { return; } LoadNetworkData(); if (ExitRequested) { return; } InitializePopulation(); if (ExitRequested) { return; } for (int iteration = 0; iteration < TotalIterations; iteration++) { if (ExitRequested) { return; } foreach (var module in PreIteration) { Status = String.Concat("Running Iteration ", (iteration + 1), " of ", TotalIterations, " : ", module.ToString()); GetProgress = (() => module.Progress); module.Start(); } if (iteration == 0) { TellModesWeAreStartingNewIteration(); ReProcessWorkSchoolZones(); } var purposeLength = Purpose.Count; for (int i = 0; i < purposeLength; i++) { Status = String.Concat("Running Iteration ", (iteration + 1), " of ", TotalIterations, " : ", Purpose[i].PurposeName); GetProgress = (() => Purpose[i].Progress); Purpose[i].Run(); if (ExitRequested) { return; } } GetCurrentStatus = (() => NetworkAssignment.ToString()); GetProgress = (() => NetworkAssignment.Progress); Status = String.Concat("Running Network Assignment (", (iteration + 1), " of ", TotalIterations, ")"); UnloadNetworkData(); NetworkAssignment.RunNetworkAssignment(); GetCurrentStatus = (() => ""); TellModesWeAreEndingIteration(); // if it isn't the last iteration reprocess the locations that people work and go to school if (iteration < TotalIterations - 1) { CurrentIteration++; LoadNetworkData(); TellModesWeAreStartingNewIteration(); ReProcessWorkSchoolZones(); } } CurrentIteration = TotalIterations; if (ExitRequested) { return; } GetCurrentStatus = (() => NetworkAssignment.ToString()); GetProgress = (() => NetworkAssignment.Progress); Status = "Running Final Network Assignment"; NetworkAssignment.RunPostAssignments(); GetCurrentStatus = (() => ""); if (ExitRequested) { return; } Status = "Running Post Run Modules"; RunPostRunModules(); GetProgress = (() => 1f); Status = "Shutting Down"; Population = null; Demographics.UnloadData(); ZoneSystem.UnloadData(); }