private bool __NotReady(short index, bool isRpc) { Network.Node player = Get(index); Lobby.Node temp = player as Lobby.Node; if (temp != null) { if (temp._count < 1) { return(false); } --temp._count; if (temp._onNotReady != null) { temp._onNotReady(); } } Node node; if (GetNode(index, out node)) { Room room; if (__rooms.TryGetValue(node.roomIndex, out room) && room != null) { int count = room.count - 1; if (room.NotReady(node.playerIndex)) { if (isRpc) { if (player != null) { player.Rpc((short)HostMessageHandle.NotReady, new NotReadyMessage()); } } else { SendToOthers(index, (short)HostMessageHandle.NotReady, new NotReadyMessage()); } if (count == room.count) { if (onNotReady != null) { onNotReady(node.roomIndex, count); } } } else { return(false); } } } return(true); }
public void Ready(short index) { Network.Node player = Get(index); Node node; if (GetNode(index, out node)) { Room room; if (__rooms.TryGetValue(node.roomIndex, out room) && room != null) { int count = room.count + 1; if (room.Ready(node.playerIndex)) { if (player != null) { player.Rpc((short)HostMessageHandle.Ready, new ReadyMessage()); } if (count == room.count) { if (onReady != null) { onReady(node.roomIndex, count); } } } else { Debug.LogError("Ready Fail:" + index); return; } } } Lobby.Node temp = player as Lobby.Node; if (temp != null) { ++temp._count; if (temp._onReady != null) { temp._onReady(); } } }