/// <summary> /// Writes weather state into network update message. /// </summary> /// <param name="message">The message to write weather state to.</param> public void WriteWeather(Network.Messages.WeatherUpdateMessage message) { message.weatherType = CurrentWeather; message.weatherPos = WeatherPos; message.weatherPosSecond = WeatherPosSecond; message.weatherOffset = WeatherOffset; message.weatherRot = WeatherRot; }
/// <summary> /// Set current weather from network message. /// </summary> /// <param name="message">Message to set weather state from.</param> public void SetWeather(Network.Messages.WeatherUpdateMessage message) { if (message.weatherType != CurrentWeather) { switch (message.weatherType) { case Network.Messages.WeatherType.RAIN: weatherSystemFSM.SendEvent(RAIN_ENAME); break; case Network.Messages.WeatherType.THUNDER: weatherSystemFSM.SendEvent(THUNDER_ENAME); break; case Network.Messages.WeatherType.SUNNY: weatherSystemFSM.SendEvent(SUNNY_ENAME); break; } } WeatherPos = message.weatherPos; WeatherPosSecond = message.weatherPosSecond; WeatherOffset = message.weatherOffset; WeatherRot = message.weatherRot; }