示例#1
0
 public bool OnEntitiesChosenReceived(Network.EntitiesChosen chosen, Network.EntityChoices choices, object userData)
 {
     object[] objArray1 = new object[] { chosen, choices, userData };
     return(base.method_11 <bool>("OnEntitiesChosenReceived", objArray1));
 }
示例#2
0
 public void OnEntitiesChosenProcessed(Network.EntitiesChosen chosen)
 {
     object[] objArray1 = new object[] { chosen };
     base.method_8("OnEntitiesChosenProcessed", objArray1);
 }
示例#3
0
 public void ProcessEntitiesChosen(Network.EntitiesChosen chosen)
 {
     object[] objArray1 = new object[] { chosen };
     base.method_8("ProcessEntitiesChosen", objArray1);
 }
示例#4
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 public bool CanProcessEntitiesChosen(Network.EntitiesChosen chosen)
 {
     object[] objArray1 = new object[] { chosen };
     return(base.method_11 <bool>("CanProcessEntitiesChosen", objArray1));
 }
示例#5
0
 public bool FireEntitiesChosenReceivedEvent(Network.EntitiesChosen chosen)
 {
     object[] objArray1 = new object[] { chosen };
     return(base.method_11 <bool>("FireEntitiesChosenReceivedEvent", objArray1));
 }
示例#6
0
 public void DebugPrintEntitiesChosen(Network.EntitiesChosen chosen)
 {
     object[] objArray1 = new object[] { chosen };
     base.method_8("DebugPrintEntitiesChosen", objArray1);
 }
 private void OnEntitiesChosen()
 {
     Network.EntitiesChosen entitiesChosen = Network.GetEntitiesChosen();
     GameState.Get().OnEntitiesChosen(entitiesChosen);
 }
示例#8
0
 public void HideChoicesFromPacket(int playerId, ChoiceState state, Network.EntitiesChosen chosen)
 {
     object[] objArray1 = new object[] { playerId, state, chosen };
     base.method_8("HideChoicesFromPacket", objArray1);
 }