static void DrawDC(RenderManager.CameraInfo cameraInfo, ushort segmentID1, ushort segmentID2, ushort nodeID) { NetUtil.CalculateSegEndCenter(segmentID1, nodeID, out var pos1, out var dir1); NetUtil.CalculateSegEndCenter(segmentID2, nodeID, out var pos2, out var dir2); Bezier3 b = BezierUtil.Bezier3ByDir(pos1, -dir1, pos2, -dir2); b.RenderArrow(cameraInfo, Color.cyan, 1); }