// Token: 0x06000B44 RID: 2884 RVA: 0x003CD434 File Offset: 0x003CB634 private bool OnPacketRead(byte[] data, int length, CSteamID userId) { if (!this._connectionStateMap.ContainsKey(userId) || this._connectionStateMap[userId] == NetSocialModule.ConnectionState.Inactive) { P2PSessionRequest_t result; result.m_steamIDRemote = userId; this.OnP2PSessionRequest(result); if (!this._connectionStateMap.ContainsKey(userId) || this._connectionStateMap[userId] == NetSocialModule.ConnectionState.Inactive) { return(false); } } NetSocialModule.ConnectionState connectionState = this._connectionStateMap[userId]; if (connectionState != NetSocialModule.ConnectionState.Authenticating) { return(connectionState == NetSocialModule.ConnectionState.Connected); } if (length < 3) { return(false); } if (((int)data[1] << 8 | (int)data[0]) != length) { return(false); } if (data[2] != 93) { return(false); } byte[] array = new byte[data.Length - 3]; Array.Copy(data, 3, array, 0, array.Length); switch (SteamUser.BeginAuthSession(array, array.Length, userId)) { case EBeginAuthSessionResult.k_EBeginAuthSessionResultOK: this._connectionStateMap[userId] = NetSocialModule.ConnectionState.Connected; this.BroadcastConnectedUsers(); break; case EBeginAuthSessionResult.k_EBeginAuthSessionResultInvalidTicket: this.Close(userId); break; case EBeginAuthSessionResult.k_EBeginAuthSessionResultDuplicateRequest: this.Close(userId); break; case EBeginAuthSessionResult.k_EBeginAuthSessionResultInvalidVersion: this.Close(userId); break; case EBeginAuthSessionResult.k_EBeginAuthSessionResultGameMismatch: this.Close(userId); break; case EBeginAuthSessionResult.k_EBeginAuthSessionResultExpiredTicket: this.Close(userId); break; } return(false); }
private bool OnPacketRead(byte[] data, int length, CSteamID userId) { if (!this._connectionStateMap.ContainsKey(userId) || this._connectionStateMap[userId] == NetSocialModule.ConnectionState.Inactive) { P2PSessionRequest_t result; result.m_steamIDRemote = (__Null)userId; this.OnP2PSessionRequest(result); if (!this._connectionStateMap.ContainsKey(userId) || this._connectionStateMap[userId] == NetSocialModule.ConnectionState.Inactive) { return(false); } } NetSocialModule.ConnectionState connectionState = this._connectionStateMap[userId]; if (connectionState != NetSocialModule.ConnectionState.Authenticating) { return(connectionState == NetSocialModule.ConnectionState.Connected); } if (length < 3 || ((int)data[1] << 8 | (int)data[0]) != length || (int)data[2] != 93) { return(false); } byte[] numArray = new byte[data.Length - 3]; Array.Copy((Array)data, 3, (Array)numArray, 0, numArray.Length); switch ((int)SteamUser.BeginAuthSession(numArray, numArray.Length, userId)) { case 0: this._connectionStateMap[userId] = NetSocialModule.ConnectionState.Connected; this.BroadcastConnectedUsers(); break; case 1: this.Close(userId); break; case 2: this.Close(userId); break; case 3: this.Close(userId); break; case 4: this.Close(userId); break; case 5: this.Close(userId); break; } return(false); }
private bool OnPacketRead(byte[] data, int size, RailID user) { if (!this.IsActiveUser(user)) { WeGameHelper.WriteDebugString("OnPacketRead IsActiveUser false"); return(false); } NetSocialModule.ConnectionState connectionState = this._connectionStateMap[user]; if (connectionState != NetSocialModule.ConnectionState.Authenticating) { return(connectionState == NetSocialModule.ConnectionState.Connected); } if (!this.TryAuthUserByRecvData(user, data, size)) { this.CloseAndUpdateUserState(user); } else { this.OnAuthSuccess(user); } return(false); }
private bool OnPacketRead(byte[] data, int size, RailID user) { if (!this._connectionStateMap.ContainsKey(user)) { return(false); } NetSocialModule.ConnectionState connectionState = this._connectionStateMap[user]; if (connectionState != NetSocialModule.ConnectionState.Authenticating) { return(connectionState == NetSocialModule.ConnectionState.Connected); } if (!this.TryAuthUserByRecvData(user, data, size)) { WeGameHelper.WriteDebugString(" Auth Server Ticket Failed"); this.Close(user); } else { WeGameHelper.WriteDebugString("OnRailAuthSessionTicket Auth Success.."); this.OnAuthSuccess(user); } return(false); }