示例#1
0
        private static void OnCPacketFloatingPiece(NetConnection connection, CPacketFloatingPiece packet)
        {
            if (!IsConnectionCurrentPlayer(connection))
            {
                return;
            }

            var room = Rooms[PlayerMap[connection.RemoteUniqueIdentifier]];

            foreach (var player in room.Players.Where(player => player.RemoteClient.RemoteUniqueIdentifier != connection.RemoteUniqueIdentifier))
            {
                player.RemoteClient.SendMessage(
                    _server.CreateStructMessage(new SPacketFloatingPiece(packet.Type, packet.X, packet.Y)),
                    NetDeliveryMethod.UnreliableSequenced, 0);
            }
        }