示例#1
0
 public MainView mView;//view
 public MainController() : base("MainView", "Windows/MainView/MainView")
 {
     SetModel <MainViewModel>();
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnGetGoldChang, OnGetRoomCardGlodsUpdate);
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_GetPayBackInfo, OnGetPayBackInfo);
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnNewMessageGet, OnNewMessageGet);
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnNewMailShowRed, OnNewMailShowRed);
 }
示例#2
0
 public TenGameView mView;//view
 public TenGameController() : base("TenGameView", AssetsPathDic.TenGameView)
 {
     SetModel <TenModel>();
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnGoldLess, NetOnGoldLess);                   //金币不足
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnRoomCardLess, NetOnRoomCardLess);           //房卡不足
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnPlayerSeatDown, NetOnPlayerSeatDown);       //有玩家坐下
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnPlayerLeave, NetOnPlayerLeave);             //玩家离开
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnPlayerReady, NetOnPlayerReady);             //玩家准备
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnPlayerOnOffLine, NetOnOnOffLine);           //玩家上下线
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnGameTalk, NetOnGameTalk);                   //同步游戏聊天
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnGameStartLastTime, NetOnGameStartLastTime); //倒计时
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnGameStart, NetOnGameStart);                 //游戏开始
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnSelfGameOpt, NetOnSelfOpt);                 //自己获得操作指令
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnPlayerOptResult, NetOnPlayerOptResult);     //玩家操作结果
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnChangZhuang, NetOnChangZhuang);             //换庄
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnCastCard, NetOnCastCard);                   //发牌
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnSmallSettle, NetOnSmallSettle);             //小结算
     NetProcess.RegisterResponseCallBack(TenProtoIdMap.CMD_OnAutoChangDesk, NetOnAutoChangDesk);         //自动换桌
 }
示例#3
0
    private const string VOICE_INS_OTHER  = "LZMJ/Other/";         //其他操作声音

    public MJGameController() : base("GameUI", "Windows/Majiang/GameUI")
    {
        NetProcess.RegisterResponseCallBack(MJProtoMap.Cmd_GetGameStart, HandleStartGameData);    //麻将游戏开始 发牌
        NetProcess.RegisterResponseCallBack(MJProtoMap.Cmd_GetOnOptList, GetOnOptListACK);        //同步 玩家可以操作什么指令
        NetProcess.RegisterResponseCallBack(MJProtoMap.Cmd_GetOnWhoOptIns, GetInstructionsACK);   //同步谁操作了什么指令
        NetProcess.RegisterResponseCallBack(MJProtoMap.Cmd_GetSettlement, OnSettlement);          //同步小结算
        NetProcess.RegisterResponseCallBack(MJProtoMap.Cmd_GetBigSem, OnSettlementFinal);         //大结算
        NetProcess.RegisterResponseCallBack(MJProtoMap.CMD_PlayerJoinInRoom, OnPlayerJoinInRoom); //有玩家加入房间
        NetProcess.RegisterResponseCallBack(MJProtoMap.CMD_OnGetChat, NetOnGameTalk);             //同步游戏聊天
        NetProcess.RegisterResponseCallBack(MJProtoMap.CMD_ReadyCountDown, OnReadyCountDown);     //同步游戏准备倒计时

        //NetProcess.RegisterResponseCallBack(MJProtoMap.Cmd_GetErrorCode, (msg) =>
        //{
        //    ResponeErrorCode data = msg.Read<ResponeErrorCode>();
        //    GameUtils.ShowErrorTips(data.code);
        //});//错误列表


        SetModel <MJGameModel>();
        mModel = MJGameModel.Inst;
    }
示例#4
0
 public XXGoldFlowerGameView mView;//view
 public XXGoldFlowerGameController() : base("XXGoldFlowerGameView", AssetsPathDic.XXGoldFlowerGameView)
 {
     SetModel <XXGoldFlowerGameModel>();
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnGoldLess, NetOnGoldLess);                   //金币不足
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnPlayerLeave, NetOnPlayerLeaveRoom);         //玩家离开房间
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnPlayerSeatDown, NetOnPlayerSeatDown);       //有玩家坐下
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnPlayerReady, NetOnPlayerReady);             //玩家准备
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnGameStart, NetOnGameStart);                 //游戏开始
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnGameOptResult, NetOnGameOptResult);         //玩家操作结果
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnGameStartLastTime, NetOnGameStartLastTime); //倒计时
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnSelfGameOpt, NetOnSelfGameOpt);             //可操作列表
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnRoomCardLess, NetOnRoomCardLess);           //代理的房卡不足
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnSamllSettle, NetOnSmallSettle);             //小结算
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnPlayerOnOffLine, NetOnOnOffLine);           //玩家上下线
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnPlayerShowCard, NetOnPlayerShowCards);      //有玩家亮牌
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnUpdateRound, NetOnUpdateRound);             //更新轮数
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnGameTalk, NetOnGameTalk);                   //同步游戏聊天
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnLastFight, NetOnLastFight);                 //最后一站
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnAutoChangDesk, NetOnAutoChangDesk);         //自动换桌
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnJiesan, NetOnResolve);                      //房间解散
     NetProcess.RegisterResponseCallBack(GoldFlowerProtoIdMap.CMD_OnDisolveTime, NetOnResolveTime);             //房间解散时间
 }
示例#5
0
 public LoginController() : base("LoginView", "Windows/LoginView/LoginView")
 {
     SetModel <LoginModel>();
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_RecieveLoginInOther, OnLoginInOther);
 }
示例#6
0
 public GamePatternView mView;//view
 public GamePatternController() : base("GamePatternView", AssetsPathDic.GamePatternView)
 {
     SetModel <GamePatternModel>();
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnGetRoomChang, OnRoomInfoChang);                   //房间信息发生变化
     NetProcess.RegisterResponseCallBack(ProtoIdMap.CMD_OnGamePatternPersonChanged, OnOnLinePersonChanged); //在线人数发生变化
 }