void Start() { string playerName = PlayerPrefs.GetString(PLAYER_PERSISTENT_NAME_KEY); OnConnected_Callback = () => { PhotonNetwork.playerName = playerName; }; if (m_PlayerNameField) { m_PlayerNameField.text = playerName; } }
public void SetPlayerName(string playerName) { if (m_IsConnected) { PhotonNetwork.playerName = playerName; } else { OnConnected_Callback = () => { PhotonNetwork.playerName = playerName; }; } PlayerPrefs.SetString(PLAYER_PERSISTENT_NAME_KEY, playerName); }