public void StartGame() { for (int i = 0; i < listBall.Count; i++) { NetObject ball = listBall[i]; ball.SetMove(true); } if (collisionTree == null) { collisionTree = new QuardTree(bound, 0); } collisionTree.Clear(); }
public void StartGame() { for (int i = 0; i < listBall.Count; i++) { NetObject ball = listBall[i]; ball.SetMove(true); } if (collisionTree == null) { collisionTree = new QuardTree(bound, 0); } collisionTree.Clear(); }