void OnNetMessageChatMessageSubmission(NetMessageChatMessageSubmission submission, INetworkInterfaceConnection source) { // A client wants to submit a new message PlayerInfo sourcePlayer = PlayerRepertoireServer.Instance.GetPlayerInfo(source); if (sourcePlayer != null) { AddNewMessage(submission.message, sourcePlayer); } }
public override void SubmitMessage(string message) { // Build the net message NetMessageChatMessageSubmission submission = new NetMessageChatMessageSubmission() { message = message }; // send to server _session.SendNetMessageToServer(submission); }