void Awake() { netMan = GetComponent <NetManScript>(); if (netMan.matchMaker == null) { netMan.StartMatchMaker(); } }
void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); return; } _instance = this; }
void Awake() { netMan = GetComponent <NetManScript>(); if (netMan.matchMaker == null) { netMan.StartMatchMaker(); } }
void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); return; } _instance = this; }