public void ServerRead(IReadMessage incMsg, Client c)
        {
            if (!c.HasPermission(Networking.ClientPermissions.ManageSettings))
            {
                return;
            }

            NetFlags flags = (NetFlags)incMsg.ReadByte();

            bool changed = false;

            if (flags.HasFlag(NetFlags.Name))
            {
                string serverName = incMsg.ReadString();
                if (ServerName != serverName)
                {
                    changed = true;
                }
                ServerName = serverName;
            }

            if (flags.HasFlag(NetFlags.Message))
            {
                string serverMessageText = incMsg.ReadString();
                if (ServerMessageText != serverMessageText)
                {
                    changed = true;
                }
                ServerMessageText = serverMessageText;
            }

            if (flags.HasFlag(NetFlags.Properties))
            {
                changed |= ReadExtraCargo(incMsg);

                UInt32 count = incMsg.ReadUInt32();

                for (int i = 0; i < count; i++)
                {
                    UInt32 key = incMsg.ReadUInt32();

                    if (netProperties.ContainsKey(key))
                    {
                        object prevValue = netProperties[key].Value;
                        netProperties[key].Read(incMsg);
                        if (!netProperties[key].PropEquals(prevValue, netProperties[key]))
                        {
                            GameServer.Log(GameServer.ClientLogName(c) + " changed " + netProperties[key].Name + " to " + netProperties[key].Value.ToString(), ServerLog.MessageType.ServerMessage);
                        }
                        changed = true;
                    }
                    else
                    {
                        UInt32 size = incMsg.ReadVariableUInt32();
                        incMsg.BitPosition += (int)(8 * size);
                    }
                }

                bool changedMonsterSettings = incMsg.ReadBoolean(); incMsg.ReadPadBits();
                changed |= changedMonsterSettings;
                if (changedMonsterSettings)
                {
                    ReadMonsterEnabled(incMsg);
                }
                changed |= BanList.ServerAdminRead(incMsg, c);
                changed |= Whitelist.ServerAdminRead(incMsg, c);
            }

            if (flags.HasFlag(NetFlags.Misc))
            {
                int orBits  = incMsg.ReadRangedInteger(0, (int)Barotrauma.MissionType.All) & (int)Barotrauma.MissionType.All;
                int andBits = incMsg.ReadRangedInteger(0, (int)Barotrauma.MissionType.All) & (int)Barotrauma.MissionType.All;
                GameMain.NetLobbyScreen.MissionType = (Barotrauma.MissionType)(((int)GameMain.NetLobbyScreen.MissionType | orBits) & andBits);

                int traitorSetting = (int)TraitorsEnabled + incMsg.ReadByte() - 1;
                if (traitorSetting < 0)
                {
                    traitorSetting = 2;
                }
                if (traitorSetting > 2)
                {
                    traitorSetting = 0;
                }
                TraitorsEnabled = (YesNoMaybe)traitorSetting;

                int botCount = BotCount + incMsg.ReadByte() - 1;
                if (botCount < 0)
                {
                    botCount = MaxBotCount;
                }
                if (botCount > MaxBotCount)
                {
                    botCount = 0;
                }
                BotCount = botCount;

                int botSpawnMode = (int)BotSpawnMode + incMsg.ReadByte() - 1;
                if (botSpawnMode < 0)
                {
                    botSpawnMode = 1;
                }
                if (botSpawnMode > 1)
                {
                    botSpawnMode = 0;
                }
                BotSpawnMode = (BotSpawnMode)botSpawnMode;

                float levelDifficulty = incMsg.ReadSingle();
                if (levelDifficulty >= 0.0f)
                {
                    SelectedLevelDifficulty = levelDifficulty;
                }

                UseRespawnShuttle = incMsg.ReadBoolean();

                bool changedAutoRestart = incMsg.ReadBoolean();
                bool autoRestart        = incMsg.ReadBoolean();
                if (changedAutoRestart)
                {
                    AutoRestart = autoRestart;
                }

                changed |= true;
            }

            if (flags.HasFlag(NetFlags.LevelSeed))
            {
                GameMain.NetLobbyScreen.LevelSeed = incMsg.ReadString();
                changed |= true;
            }

            if (changed)
            {
                if (KarmaPreset == "custom")
                {
                    GameMain.NetworkMember?.KarmaManager?.SaveCustomPreset();
                    GameMain.NetworkMember?.KarmaManager?.Save();
                }
                SaveSettings();
                GameMain.NetLobbyScreen.LastUpdateID++;
            }
        }
示例#2
0
        public void ServerRead(NetIncomingMessage incMsg, Client c)
        {
            if (!c.HasPermission(Networking.ClientPermissions.ManageSettings))
            {
                return;
            }

            NetFlags flags = (NetFlags)incMsg.ReadByte();

            bool changed = false;

            if (flags.HasFlag(NetFlags.Name))
            {
                string serverName = incMsg.ReadString();
                if (ServerName != serverName)
                {
                    changed = true;
                }
                ServerName = serverName;
            }

            if (flags.HasFlag(NetFlags.Message))
            {
                string serverMessageText = incMsg.ReadString();
                if (ServerMessageText != serverMessageText)
                {
                    changed = true;
                }
                ServerMessageText = serverMessageText;
            }

            if (flags.HasFlag(NetFlags.Properties))
            {
                changed |= ReadExtraCargo(incMsg);

                UInt32 count = incMsg.ReadUInt32();

                for (int i = 0; i < count; i++)
                {
                    UInt32 key = incMsg.ReadUInt32();

                    if (netProperties.ContainsKey(key))
                    {
                        netProperties[key].Read(incMsg);
                        GameServer.Log(c.Name + " changed " + netProperties[key].Name + " to " + netProperties[key].Value.ToString(), ServerLog.MessageType.ServerMessage);
                        changed = true;
                    }
                    else
                    {
                        UInt32 size = incMsg.ReadVariableUInt32();
                        incMsg.Position += 8 * size;
                    }
                }

                bool changedMonsterSettings = incMsg.ReadBoolean(); incMsg.ReadPadBits();
                changed |= changedMonsterSettings;
                if (changedMonsterSettings)
                {
                    ReadMonsterEnabled(incMsg);
                }
                changed |= BanList.ServerAdminRead(incMsg, c);
                changed |= Whitelist.ServerAdminRead(incMsg, c);
            }

            if (flags.HasFlag(NetFlags.Misc))
            {
                int missionType = GameMain.NetLobbyScreen.MissionTypeIndex + incMsg.ReadByte() - 1;
                while (missionType < 0)
                {
                    missionType += Enum.GetValues(typeof(MissionType)).Length;
                }
                while (missionType >= Enum.GetValues(typeof(MissionType)).Length)
                {
                    missionType -= Enum.GetValues(typeof(MissionType)).Length;
                }
                GameMain.NetLobbyScreen.MissionTypeIndex = missionType;

                int traitorSetting = (int)TraitorsEnabled + incMsg.ReadByte() - 1;
                if (traitorSetting < 0)
                {
                    traitorSetting = 2;
                }
                if (traitorSetting > 2)
                {
                    traitorSetting = 0;
                }
                TraitorsEnabled = (YesNoMaybe)traitorSetting;

                int botCount = BotCount + incMsg.ReadByte() - 1;
                if (botCount < 0)
                {
                    botCount = MaxBotCount;
                }
                if (botCount > MaxBotCount)
                {
                    botCount = 0;
                }
                BotCount = botCount;

                int botSpawnMode = (int)BotSpawnMode + incMsg.ReadByte() - 1;
                if (botSpawnMode < 0)
                {
                    botSpawnMode = 1;
                }
                if (botSpawnMode > 1)
                {
                    botSpawnMode = 0;
                }
                BotSpawnMode = (BotSpawnMode)botSpawnMode;

                float levelDifficulty = incMsg.ReadFloat();
                if (levelDifficulty >= 0.0f)
                {
                    SelectedLevelDifficulty = levelDifficulty;
                }

                UseRespawnShuttle = incMsg.ReadBoolean();

                bool changedAutoRestart = incMsg.ReadBoolean();
                bool autoRestart        = incMsg.ReadBoolean();
                if (changedAutoRestart)
                {
                    AutoRestart = autoRestart;
                }

                changed |= true;
            }

            if (flags.HasFlag(NetFlags.LevelSeed))
            {
                GameMain.NetLobbyScreen.LevelSeed = incMsg.ReadString();
                changed |= true;
            }

            if (changed)
            {
                GameMain.NetLobbyScreen.LastUpdateID++;
            }
        }
示例#3
0
        public void ClientAdminWrite(NetFlags dataToSend, int missionType = 0, float?levelDifficulty = null, bool?autoRestart = null, int traitorSetting = 0, int botCount = 0, int botSpawnMode = 0, bool?useRespawnShuttle = null)
        {
            if (!GameMain.Client.HasPermission(Networking.ClientPermissions.ManageSettings))
            {
                return;
            }

            IWriteMessage outMsg = new WriteOnlyMessage();

            outMsg.Write((byte)ClientPacketHeader.SERVER_SETTINGS);

            outMsg.Write((byte)dataToSend);

            if (dataToSend.HasFlag(NetFlags.Name))
            {
                if (GameMain.NetLobbyScreen.ServerName.Text != ServerName)
                {
                    ServerName = GameMain.NetLobbyScreen.ServerName.Text;
                }
                outMsg.Write(ServerName);
            }

            if (dataToSend.HasFlag(NetFlags.Message))
            {
                if (GameMain.NetLobbyScreen.ServerMessage.Text != ServerMessageText)
                {
                    ServerMessageText = GameMain.NetLobbyScreen.ServerMessage.Text;
                }
                outMsg.Write(ServerMessageText);
            }

            if (dataToSend.HasFlag(NetFlags.Properties))
            {
                //TODO: split this up?
                WriteExtraCargo(outMsg);

                IEnumerable <KeyValuePair <UInt32, NetPropertyData> > changedProperties = netProperties.Where(kvp => kvp.Value.ChangedLocally);
                UInt32 count = (UInt32)changedProperties.Count();
                bool   changedMonsterSettings = tempMonsterEnabled != null && tempMonsterEnabled.Any(p => p.Value != MonsterEnabled[p.Key]);

                outMsg.Write(count);
                foreach (KeyValuePair <UInt32, NetPropertyData> prop in changedProperties)
                {
                    DebugConsole.NewMessage(prop.Value.Name, Color.Lime);
                    outMsg.Write(prop.Key);
                    prop.Value.Write(outMsg, prop.Value.GUIComponentValue);
                }

                outMsg.Write(changedMonsterSettings); outMsg.WritePadBits();
                if (changedMonsterSettings)
                {
                    WriteMonsterEnabled(outMsg, tempMonsterEnabled);
                }
                BanList.ClientAdminWrite(outMsg);
                Whitelist.ClientAdminWrite(outMsg);
            }

            if (dataToSend.HasFlag(NetFlags.Misc))
            {
                outMsg.Write((byte)(missionType + 1));
                outMsg.Write((byte)(traitorSetting + 1));
                outMsg.Write((byte)(botCount + 1));
                outMsg.Write((byte)(botSpawnMode + 1));

                outMsg.Write(levelDifficulty ?? -1000.0f);

                outMsg.Write(useRespawnShuttle ?? UseRespawnShuttle);

                outMsg.Write(autoRestart != null);
                outMsg.Write(autoRestart ?? false);
                outMsg.WritePadBits();
            }

            if (dataToSend.HasFlag(NetFlags.LevelSeed))
            {
                outMsg.Write(GameMain.NetLobbyScreen.SeedBox.Text);
            }

            GameMain.Client.ClientPeer.Send(outMsg, DeliveryMethod.Reliable);
        }