public void DispatchError(NetErrorCode errcode) { if (errorListener != null) { errorListener(pid, errcode); } }
private void OnHeartBeatError(NetErrorCode code) { if (code == NetErrorCode.Timeout) { Stop(); onTimeout.Invoke(); } }
private void OnLoginErr(NetErrorCode errcode) { Debuger.LogError("ErrCode:{0}", errcode); CloseConnect(); if (errcode == NetErrorCode.Timeout) { GlobalEvent.onLoginFailed.Invoke((int)errcode, "登录超时"); } else { GlobalEvent.onLoginFailed.Invoke((int)errcode, "系统原因"); } }
/// <summary> /// Handle message. /// </summary> /// <param name="reader">Reader of parameters</param> protected override void OnHandleMessage(NetDataReader reader) { NetErrorCode errorCode = (NetErrorCode)reader.GetByte(); if (errorCode == NetErrorCode.SessionConnectedFailed) { Debug.Log("Session connected failed"); return; } int unitCount = reader.GetInt(); for (int i = 0; i < unitCount; i++) { UnitData unitData = MessageSerializerService.DeserializeObjectOfType <UnitData>(reader.GetString()); UnitController newUnit = ((GameObject)Instantiate(Resources.Load("Objects/Player"), new Vector3(unitData.PositionData.X, unitData.PositionData.Y, unitData.PositionData.Z), Quaternion.identity)).GetComponent <UnitController>(); NetObject netObject = newUnit.gameObject.GetComponent <NetObject>(); netObject.Id = unitData.UnitId; netObject.IsMine = true; newUnit.Health = unitData.Health; newUnit.MoveSpeed = unitData.MoveSpeed; newUnit.MinDamage = unitData.MinDamage; newUnit.MaxDamage = unitData.MaxDamage; newUnit.AttackRadius = unitData.AttackRadius; ClientNetEventListener.Instance.NetObjects.Add(unitData.UnitId, netObject); BattleManager.Instance.PlayerUnits.Add(i, newUnit); } BattleManager.Instance.JoinSessionSuccess(); }
public NetError(NetErrorCode errorCode, string errorMessage) { this.errorCode = errorCode; this.errorMessage = errorMessage; }
// 处理错误,错误码为SocketCustomErrorCode // 如果eErrorCode 为 SocketCustomErrorCode.SystemCode 则nSysErrorCode有意义,表示系统Socket的错误 // extraInfo一般为调试输出信息 abstract public void OnError(USocket us, NetErrorCode eErrorCode, int nSysErrorCode = -1, string extraInfo = "");
public ParameterObject(Dictionary <NetParameterCode, object> parameters, NetErrorCode errorCode) { _parameters = parameters; _errorCode = errorCode; }
internal override void ClearConnect(NetErrorCode errorCode) { }
public INetError Create(NetErrorCode code, string message) { return(Create(code.ToString(), message)); }
public override void FromNetMsg(NetIncomingMessage netMsg) { m_loginResult = (NetErrorCode)netMsg.ReadByte(); }
public static void ToNetMsg(NetErrorCode code, ref NetOutgoingMessage netMsg) { netMsg.Write((byte)NetDataType.eDATA_LOGIN_RESULT); netMsg.Write((byte)code); }
/// <summary> /// 网络错误 /// </summary> private void ThrowException(NetErrorCode code) { throwQueue.Enqueue(code); }
/// <summary> /// 清空连接 /// </summary> internal override void ClearConnect(NetErrorCode errorCode) { DisConnect(); State = EConnetState.EClosed; Throw?.Invoke(errorCode); }
/// <summary> /// 清理连接 /// </summary> internal abstract void ClearConnect(NetErrorCode errorCode);
override public void OnError(USocket us, NetErrorCode eCode, int nSysErrorCode = -1, string err = "") { Debug.Log("<color=green>[log]KKBaseListener</color>---" + "OnError:" + eCode + ":" + nSysErrorCode + "->" + err); //MessageQueueHandler.PushError("On OnError " + nErrorCode + ":" + err); }
public void OnClosed(NetErrorCode errorCode) { _onConnect = false; }
internal static void ReturnErrorMessage(Socket socket, IPEndPoint remoteEndPoint, NetErrorCode errcode, string errinfo = "") { NetErrorMessage msg = new NetErrorMessage(); msg.code = (int)errcode; msg.info = errinfo; NetMessage msgobj = new NetMessage(); msgobj.head.index = 0; msgobj.head.cmd = 0; msgobj.head.token = 0; msgobj.head.sid = 0; msgobj.content = PBSerializer.NSerialize(msg); msgobj.head.dataSize = (uint)msgobj.content.Length; NetBuffer bufferSend = new NetBuffer(new byte[msgobj.Length]); msgobj.Serialize(bufferSend); socket.SendTo(bufferSend.GetBytes(), remoteEndPoint); }