示例#1
0
 public bool DoConnect(string strURL, int iPort)
 {
     unsafe
     {
         bool flag;
         SteamClient.Needed();
         NetCull.config.timeoutDelay = 60f;
         if (ClientConnect.Steam_GetSteamID() == 0)
         {
             LoadingScreen.Update("connection failed (no steam detected)");
             UnityEngine.Object.Destroy(base.gameObject);
             return(false);
         }
         byte[] numArray  = new byte[1024];
         IntPtr intPtr    = Marshal.AllocHGlobal(1024);
         uint   num       = ClientConnect.SteamClient_GetAuth(intPtr, 1024);
         byte[] numArray1 = new byte[num];
         Marshal.Copy(intPtr, numArray1, 0, (int)num);
         Marshal.FreeHGlobal(intPtr);
         uLink.BitStream bitStream = new uLink.BitStream(false);
         bitStream.WriteInt32(1069);
         bitStream.WriteByte(2);
         bitStream.WriteUInt64(ClientConnect.Steam_GetSteamID());
         bitStream.WriteString(Marshal.PtrToStringAnsi(ClientConnect.Steam_GetDisplayname()));
         bitStream.WriteBytes(numArray1);
         try
         {
             NetError netError = NetCull.Connect(strURL, iPort, string.Empty, new object[] { bitStream });
             if (netError == NetError.NoError)
             {
                 SteamClient.SteamClient_OnJoinServer(strURL, iPort);
                 return(true);
             }
             else
             {
                 LoadingScreen.Update(string.Concat("connection failed (", netError, ")"));
                 UnityEngine.Object.Destroy(base.gameObject);
                 flag = false;
             }
         }
         catch (Exception exception)
         {
             UnityEngine.Debug.LogException(exception);
             UnityEngine.Object.Destroy(base.gameObject);
             flag = false;
         }
         return(flag);
     }
 }
示例#2
0
    public bool DoConnect(string strURL, int iPort)
    {
        SteamClient.Needed();
        NetCull.config.timeoutDelay = 60f;
        if (Steam_GetSteamID() == 0)
        {
            LoadingScreen.Update("connection failed (no steam detected)");
            Object.Destroy(base.gameObject);
            return(false);
        }
        byte[] buffer = new byte[0x400];
        IntPtr pData  = Marshal.AllocHGlobal(0x400);
        uint   num2   = SteamClient_GetAuth(pData, 0x400);

        byte[] destination = new byte[num2];
        Marshal.Copy(pData, destination, 0, (int)num2);
        Marshal.FreeHGlobal(pData);
        BitStream stream = new BitStream(false);

        stream.WriteInt32(0x42d);
        stream.WriteByte(2);
        stream.WriteUInt64(Steam_GetSteamID());
        stream.WriteString(Marshal.PtrToStringAnsi(Steam_GetDisplayname()));
        stream.WriteBytes(destination);
        try
        {
            object[] loginData = new object[] { stream };
            NetError error     = NetCull.Connect(strURL, iPort, string.Empty, loginData);
            if (error != NetError.NoError)
            {
                LoadingScreen.Update("connection failed (" + error + ")");
                Object.Destroy(base.gameObject);
                return(false);
            }
        }
        catch (Exception exception)
        {
            Debug.LogException(exception);
            Object.Destroy(base.gameObject);
            return(false);
        }
        FeedbackLog.Start(FeedbackLog.TYPE.StartConnect);
        FeedbackLog.Writer.Write(strURL);
        FeedbackLog.Writer.Write(iPort);
        FeedbackLog.End(FeedbackLog.TYPE.StartConnect);
        SteamClient.SteamClient_OnJoinServer(strURL, iPort);
        return(true);
    }