public FarmerRenderer(string textureName, Farmer farmer) : this() { eyes.Set(farmer.newEyeColor.Value); this.textureName.Set(textureName); _spriteDirty = true; _baseTextureDirty = true; }
public void LoadData(bool initialize_color = false) { if (_loadedData) { return; } int item_index = base.ParentSheetIndex; base.Category = -100; if (Game1.clothingInformation.ContainsKey(item_index)) { string[] data2 = Game1.clothingInformation[item_index].Split('/'); Name = data2[0]; price.Value = Convert.ToInt32(data2[5]); indexInTileSheetMale.Value = Convert.ToInt32(data2[3]); indexInTileSheetFemale.Value = Convert.ToInt32(data2[4]); dyeable.Value = Convert.ToBoolean(data2[7]); if (initialize_color) { string[] rgb_string = data2[6].Split(' '); clothesColor.Value = new Color(Convert.ToInt32(rgb_string[0]), Convert.ToInt32(rgb_string[1]), Convert.ToInt32(rgb_string[2])); } displayName = data2[1]; description = data2[2]; switch (data2[8].ToLower().Trim()) { case "pants": clothesType.Set(1); break; case "shirt": clothesType.Set(0); break; case "accessory": clothesType.Set(2); break; } if (data2.Length >= 10) { otherData.Set(data2[9]); } else { otherData.Set(""); } if (GetOtherData().Contains("Prismatic")) { isPrismatic.Set(newValue: true); } } else { base.ParentSheetIndex = item_index; string[] data = Game1.clothingInformation[-1].Split('/'); clothesType.Set(1); if (item_index >= 1000) { data = Game1.clothingInformation[-2].Split('/'); clothesType.Set(0); item_index -= 1000; } if (initialize_color) { clothesColor.Set(new Color(1f, 1f, 1f)); } if (clothesType.Value == 1) { dyeable.Set(newValue: true); } else { dyeable.Set(newValue: false); } displayName = data[1]; description = data[2]; indexInTileSheetMale.Set(item_index); indexInTileSheetFemale.Set(-1); } if (dyeable.Value) { description = description + Environment.NewLine + Environment.NewLine + Game1.content.LoadString("Strings\\UI:Clothes_Dyeable"); } _loadedData = true; }