示例#1
0
    public void LaunchBullet(short angle)
    {
        if (m_bClearScene)
        {
            //清场时不能发子弹。
            return;
        }
        NetCmdBullet ncb = new NetCmdBullet();

        ncb.SetCmdType(NetCmdType.CMD_BULLET);
        ncb.Degree       = angle;
        ncb.LockFishID   = m_PlayerMgr.LockedFishID;
        ncb.LauncherType = SceneRuntime.SceneLogic.PlayerMgr.MySelf.Launcher.LauncherType;
        Send <NetCmdBullet>(ncb);
        bulletTick = Utility.GetTickCount();
    }
示例#2
0
        //请求发射子弹
        public void LaunchBullet(short angle)
        {
            if (m_bClearScene)
            {
                //清场时不能发子弹。
                return;
            }
            NetCmdBullet ncb = new NetCmdBullet();

            ncb.SetCmdType(NetCmdType.CMD_BULLET);
            ncb.Degree       = angle;
            ncb.LockFishID   = m_PlayerMgr.LockedFishID;
            ncb.LauncherType = SceneRuntime.SceneModel.PlayerMgr.MySelf.Launcher.LauncherType;
            bulletTick       = Utility.GetTickCount();
            Send <NetCmdBullet>(ncb);
            bulletTick = Utility.GetTickCount();

            //Test

            /*NetCmdPack pack = new NetCmdPack();
             * pack.cmd = ncb;
             *
             * SceneRuntime.SceneModel.PlayerMgr.LaunchBullet(pack);*/
        }