/************************************/ /* Custom methods for game project */ /************************************/ public static CTransform ReadCTransform(this NetBuffer message) { CTransform retval = new CTransform(); retval.Position = message.ReadVector3(); retval.Scale = message.ReadVector3(); retval.Rotation = message.ReadMatrix(); retval.Frame = message.ReadMatrix(); return(retval); }
public static int ReadEntityLight(this NetBuffer message, ref CBody cBody, ref CTransform ctransform, ref string modelname, ref bool isPlayer) { int id = message.ReadInt32(); cBody.Velocity = message.ReadVector3(); ctransform.Position = message.ReadVector3(); ctransform.Rotation = message.ReadMatrix(); return(id); }