示例#1
0
        /// <summary>
        /// Returns 32 byte array using SHA256 one-way hash of value S.
        /// RijndaelManaged, for example can use max key of 32 bytes directly,
        /// so this is convienent.  If you need more or less entropy, add or subtract
        /// bytes as required.  Naturally, both sides need to be able to generate the same
        /// key bytes.  It is recommended to just use the 32 bytes as returned from this
        /// method.
        /// </summary>
        /// <param name="S"></param>
        /// <returns></returns>
        public static Byte[] CalcK(NetBigInteger S)
        {
            SHA256 sha256 = SHA256.Create();

            Byte[] ba = sha256.ComputeHash(S.ToByteArray());
            return(ba);
        }
示例#2
0
 /// <summary>
 /// Calculates k.
 /// </summary>
 /// <param name="N"></param>
 /// <param name="g"></param>
 /// <returns></returns>
 public static NetBigInteger Calck(NetBigInteger N, NetBigInteger g)
 {
     // k = SHA1(N | PAD(g)) SRP-6a
     Byte[] gBytes = g.ToByteArray();
     Byte[] NBytes = N.ToByteArray();
     Byte[] both   = NetUtility.JoinArrays(NBytes, gBytes);
     Byte[] hash   = hashAlgo.ComputeHash(both);
     return(new NetBigInteger(hash));
 }
示例#3
0
 /// <summary>
 /// Calculates u.
 /// </summary>
 /// <param name="A"></param>
 /// <param name="B"></param>
 /// <returns></returns>
 public static NetBigInteger Calcu(NetBigInteger A, NetBigInteger B)
 {
     // Both:  u = SHA1(PAD(A) | PAD(B))
     Byte[] aBytes = A.ToByteArray();
     Byte[] bBytes = B.ToByteArray();
     Byte[] both   = NetUtility.JoinArrays(aBytes, bBytes);
     Byte[] hash   = hashAlgo.ComputeHash(both);
     return(new NetBigInteger(hash));
 }
示例#4
0
        /// <summary>
        /// M2 is Server's proof of K.
        /// </summary>
        /// <returns></returns>
        public static Byte[] CalcM2(NetBigInteger A, Byte[] M, Byte[] K)
        {
            // Host -> User:  H(A, M, K)
            Byte[]    ABytes = A.ToByteArray();
            ArrayList al     = new ArrayList();

            al.Add(ABytes);
            al.Add(M);
            al.Add(K);
            Byte[] all = NetUtility.JoinArrays(al);
            return(hashAlgo.ComputeHash(all));
        }
        /// <summary>
        /// This functions generates a database entry for the given username and password. It
        /// is key that this function can only be called from a safe environment and that the
        /// password is sent safely to this function. Think about SSL encryption or one time
        /// one way keys and so forth. Do your best! We actually generate these on the client
        /// so the password is NEVER sent over the network, and then sent it over an encrypted
        /// channel.
        /// </summary>
        /// <param name="username"></param>
        /// <param name="password"></param>
        /// <param name="keysize"></param>
        /// <returns></returns>
        public static PlayerDatabaseEntry Generate(String username, String password, Int32 keysize)
        {
            Byte[] salt;

            // Calculates the verifier with a random salt
            // And we make sure the username is no longer case sensitive
            NetBigInteger verifier = Handshake.PasswordVerifier(username.ToLower().Trim(), password, keysize, out salt);

            // Returns the new entry
            return(new PlayerDatabaseEntry()
            {
                Username = username,
                Salt = salt,
                Verifier = verifier.ToByteArray()
            });
        }
示例#6
0
        /// <summary>
        /// M is client's proof of K.
        /// </summary>
        /// <returns></returns>
        public static Byte[] CalcM(NetBigInteger N, NetBigInteger g, String userName, Byte[] salt, NetBigInteger A, NetBigInteger B, Byte[] K)
        {
            // User -> Host:  M = H(H(N) xor H(g), H(I), s, A, B, K)
            Byte[]    gBytes         = g.ToByteArray();
            Byte[]    NBytes         = N.ToByteArray();
            Byte[]    hg             = hashAlgo.ComputeHash(gBytes);
            Byte[]    hN             = hashAlgo.ComputeHash(NBytes);
            Byte[]    gNXorBytes     = XorArrays(hN, hg);
            Byte[]    userNameBytes  = Encoding.UTF8.GetBytes(userName);
            Byte[]    hUserNameBytes = hashAlgo.ComputeHash(userNameBytes);
            Byte[]    ABytes         = A.ToByteArray();
            Byte[]    BBytes         = B.ToByteArray();
            ArrayList al             = new ArrayList();

            al.Add(gNXorBytes);
            al.Add(hUserNameBytes);
            al.Add(salt);
            al.Add(ABytes);
            al.Add(BBytes);
            al.Add(K);
            Byte[] all = NetUtility.JoinArrays(al);
            return(hashAlgo.ComputeHash(all));
        }
 /// <summary>
 /// Calculates u.
 /// </summary>
 /// <param name="A"></param>
 /// <param name="B"></param>
 /// <returns></returns>
 public static NetBigInteger Calcu(NetBigInteger A, NetBigInteger B)
 {
     // Both:  u = SHA1(PAD(A) | PAD(B))
     Byte[] aBytes = A.ToByteArray();
     Byte[] bBytes = B.ToByteArray();
     Byte[] both = NetUtility.JoinArrays(aBytes, bBytes);
     Byte[] hash = hashAlgo.ComputeHash(both);
     return new NetBigInteger(hash);
 }
 /// <summary>
 /// M2 is Server's proof of K.
 /// </summary>
 /// <returns></returns>
 public static Byte[] CalcM2(NetBigInteger A, Byte[] M, Byte[] K)
 {
     // Host -> User:  H(A, M, K)
     Byte[] ABytes = A.ToByteArray();
     ArrayList al = new ArrayList();
     al.Add(ABytes);
     al.Add(M);
     al.Add(K);
     Byte[] all = NetUtility.JoinArrays(al);
     return hashAlgo.ComputeHash(all);
 }
 /// <summary>
 /// M is client's proof of K.
 /// </summary>
 /// <returns></returns>
 public static Byte[] CalcM(NetBigInteger N, NetBigInteger g, String userName, Byte[] salt, NetBigInteger A, NetBigInteger B, Byte[] K)
 {
     // User -> Host:  M = H(H(N) xor H(g), H(I), s, A, B, K)
     Byte[] gBytes = g.ToByteArray();
     Byte[] NBytes = N.ToByteArray();
     Byte[] hg = hashAlgo.ComputeHash(gBytes);
     Byte[] hN = hashAlgo.ComputeHash(NBytes);
     Byte[] gNXorBytes = XorArrays(hN, hg);
     Byte[] userNameBytes = Encoding.UTF8.GetBytes(userName);
     Byte[] hUserNameBytes = hashAlgo.ComputeHash(userNameBytes);
     Byte[] ABytes = A.ToByteArray();
     Byte[] BBytes = B.ToByteArray();
     ArrayList al = new ArrayList();
     al.Add(gNXorBytes);
     al.Add(hUserNameBytes);
     al.Add(salt);
     al.Add(ABytes);
     al.Add(BBytes);
     al.Add(K);
     Byte[] all = NetUtility.JoinArrays(al);
     return hashAlgo.ComputeHash(all);
 }
 /// <summary>
 /// Returns 32 byte array using SHA256 one-way hash of value S.
 /// RijndaelManaged, for example can use max key of 32 bytes directly,
 /// so this is convienent.  If you need more or less entropy, add or subtract
 /// bytes as required.  Naturally, both sides need to be able to generate the same
 /// key bytes.  It is recommended to just use the 32 bytes as returned from this
 /// method.
 /// </summary>
 /// <param name="S"></param>
 /// <returns></returns>
 public static Byte[] CalcK(NetBigInteger S)
 {
     SHA256 sha256 = SHA256.Create();
     Byte[] ba = sha256.ComputeHash(S.ToByteArray());
     return ba;
 }
 /// <summary>
 /// Calculates k.
 /// </summary>
 /// <param name="N"></param>
 /// <param name="g"></param>
 /// <returns></returns>
 public static NetBigInteger Calck(NetBigInteger N, NetBigInteger g)
 {
     // k = SHA1(N | PAD(g)) SRP-6a
     Byte[] gBytes = g.ToByteArray();
     Byte[] NBytes = N.ToByteArray();
     Byte[] both = NetUtility.JoinArrays(NBytes, gBytes);
     Byte[] hash = hashAlgo.ComputeHash(both);
     return new NetBigInteger(hash);
 }