static int Close(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Net.Close(); return(0); } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(Connect))) { Connect arg0 = (Connect)ToLua.ToObject(L, 1); Net.Close(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Net.Close")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void CloseConnectionsAndLeaveRoom() { foreach (var key in remoteAvatars.Keys) { destroyAvatar(key); } remoteAvatars.Clear(); pendingMouthAnchorAttach.Clear(); pendingLeftCardHandAttach.Clear(); pendingCardHandUpdates.Clear(); pendingStateUpdateRequest = false; Rooms.Leave(roomID); userInRoom = false; room = null; UnityUserReporting.CurrentClient.LogEvent(UserReportEventLevel.Info, "User left room"); foreach (var connection in remoteConnectionStates) { if (!(connection.Value.networkState == ConnectionState.Disconnecting || connection.Value.networkState == ConnectionState.Disconnected)) { Net.Close(connection.Key); remoteConnectionStates[connection.Key].networkState = ConnectionState.Disconnecting; } if (!(connection.Value.voipState == ConnectionState.Disconnecting || connection.Value.voipState == ConnectionState.Disconnected)) { Voip.Stop(connection.Key); remoteConnectionStates[connection.Key].voipState = ConnectionState.Disconnecting; } } }
public void Dispose() { if (Net.Connected) { Net.Close(); } }
public void DisconnectAll() { foreach (var id in m_remotePlayers.Keys) { Net.Close(id); } m_remotePlayers.Clear(); }
public void Disconnect() { if (m_remoteID != 0) { Net.Close(m_remoteID); m_remoteID = 0; m_state = PeerConnectionState.Unknown; } }
void DisconnectClient(int id) { IsTrue(id != 0); IsTrue(IsClientConnected(id)); HideAvatar(id); Rooms.KickUser(roomId, clients[id].userId, 0); Net.Close(clients[id].userId); clients[id].Reset(); BroadcastServerPacket(); }
public void Disconnect(ulong userID) { if (userID != 0) { Net.Close(userID); RemotePlayer remote = SocialPlatformManager.GetRemoteUser(userID); if (remote != null) { remote.p2pConnectionState = PeerConnectionState.Unknown; } } }
static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Net obj = (Net)ToLua.CheckObject(L, 1, typeof(Net)); obj.Close(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void DisconnectClient(int clientIndex) { Assert.IsTrue(clientIndex != 0); Assert.IsTrue(IsClientConnected(clientIndex)); OnClientDisconnect(clientIndex); Rooms.KickUser(roomId, client[clientIndex].userId, 0); Net.Close(client[clientIndex].userId); client[clientIndex].Reset(); BroadcastServerInfo(); }
void DisconnectFromServer() { if (IsConnectedToServer()) { ResetContext(); } Net.Close(hostUserId); LeaveRoom(roomId, LogLeaveRoomResult); roomId = 0; hostUserId = 0; state = Disconnected; info.Clear(); connections.Clear(); isConnectionAccepted = false; }
void DisconnectFromServer() { if (IsConnectedToServer()) { OnDisconnectFromServer(); } Net.Close(hostUserId); LeaveRoom(roomId, LeaveRoomCallback); roomId = 0; hostUserId = 0; state = GuestState.Disconnected; serverInfo.Clear(); connectionRequests.Clear(); acceptedConnectionRequest = false; }
static void CloseCustomComponents() { Net.Close(); Timer.Close(); }
public override void Close() { Net.Close(); }
private void OnDestroy() { Proto.CallLeave(); Net.Close(); }