private void BuildGrid() { grid = new NestedRectGrid<SpriteCell>(bigDimensions, smallDimensions); var bigCellDimensions = new Vector2(cellDimensions.x*smallDimensions.X, cellDimensions.y*smallDimensions.Y); bigMap = new RectMap(bigCellDimensions * 1.05f) .AnchorCellBottomLeft() .WithWindow(ExampleUtils.ScreenRect) .AlignMiddleCenter(grid.BaseGrid) //pass in the base grid .Scale(1.2f) .To3DXY(); smallMap = new RectMap(cellDimensions) .Scale(1.05f) .To3DXY(); foreach (var bigPoint in grid.BaseGrid) { var smallGrid = grid.GetSmallGrid(bigPoint); foreach (var smallPoint in smallGrid) { SpriteCell cell = Instantiate(cellPrefab); cell.transform.parent = gridRoot.transform; cell.transform.localScale = Vector3.one; cell.transform.localPosition = bigMap[bigPoint] + smallMap[smallPoint]; var colorIndex = bigPoint.GetColor(2, 1, 1)*4 + smallPoint.GetColor(3, 1, 1); cell.Color = ExampleUtils.Colors[colorIndex]; cell.name = bigPoint.ToString() + " | " + smallPoint.ToString(); grid[bigPoint, smallPoint] = cell; } } }
private void BuildGrid() { grid = new NestedRectGrid <SpriteCell>(bigDimensions, smallDimensions); var bigCellDimensions = new Vector2(cellDimensions.x * smallDimensions.X, cellDimensions.y * smallDimensions.Y); bigMap = new RectMap(bigCellDimensions * 1.05f) .AnchorCellBottomLeft() .WithWindow(ExampleUtils.ScreenRect) .AlignMiddleCenter(grid.BaseGrid) //pass in the base grid .Scale(1.2f) .To3DXY(); smallMap = new RectMap(cellDimensions) .Scale(1.05f) .To3DXY(); foreach (var bigPoint in grid.BaseGrid) { var smallGrid = grid.GetSmallGrid(bigPoint); foreach (var smallPoint in smallGrid) { SpriteCell cell = Instantiate(cellPrefab); cell.transform.parent = gridRoot.transform; cell.transform.localScale = Vector3.one; cell.transform.localPosition = bigMap[bigPoint] + smallMap[smallPoint]; var colorIndex = bigPoint.GetColor(2, 1, 1) * 4 + smallPoint.GetColor(3, 1, 1); cell.Color = ExampleUtils.Colors[colorIndex]; cell.name = bigPoint.ToString() + " | " + smallPoint.ToString(); grid[bigPoint, smallPoint] = cell; } } }