public void SetToScreenValues(NessieGame game) { Box.Left = 0; Box.Top = 0; Box.Width = game.ScreenWidth; Box.Height = game.ScreenHeight; }
public BloodLevel(NessieGame game, float step) { Step = step; this.game = game; bloodTexture = new TextureGenerator(game.GraphicsDevice).Create1x1(Color.White); }
public CometsGameObjectFactory(NessieGame game, SceneManager sceneManager) : base(sceneManager) { this.game = game; random = new Random(); }
public IntroScreen(NessieGame game) : base(game) { }
public MainScreen(NessieGame game) : base(game) { }
public MenuScreen(NessieGame game) : base(game) { }