示例#1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="context"></param>
        private async void OnWebcamWebSocketContext(System.Net.WebSockets.HttpListenerWebSocketContext context)
        {
            WebSocket webSocket = null;

            try
            {
                // Get the current web socket.
                webSocket = context.WebSocket;
                CancellationTokenSource receiveCancelToken = new CancellationTokenSource();
                byte[] receiveBuffer = new byte[READ_BUFFER_SIZE];
                // While the WebSocket connection remains open run a
                // simple loop that receives data and sends it back.
                while (webSocket.State == WebSocketState.Open)
                {
                    // Receive the next set of data.
                    ArraySegment <byte>    arrayBuffer   = new ArraySegment <byte>(receiveBuffer);
                    WebSocketReceiveResult receiveResult = await webSocket.ReceiveAsync(arrayBuffer, receiveCancelToken.Token);

                    // If the connection has been closed.
                    if (receiveResult.MessageType == WebSocketMessageType.Close)
                    {
                        break;
                    }
                    else
                    {
                        byte[]   sound    = null;
                        Bitmap[] image    = null;
                        long     audioPos = 0;
                        long     videoPos = 0;
                        // Most of the time one image at a time.
                        MemoryStream[] imageStream      = new MemoryStream[10];
                        int            imageStreamCount = 0;
                        // Within this loop you can place a check if there are any clients
                        // connected, and if none then stop capturing until some are connected.
                        while ((_demuxHttp.ReadFrame(out sound, out image, out audioPos, out videoPos) > 0) && !_stopCapture)
                        {
                            // Has an image been captured.
                            if (image != null && image.Length > 0)
                            {
                                // Create a memory stream for each image.
                                imageStream[0] = new MemoryStream();
                                imageStreamCount++;
                                // Save the image to the stream.
                                image[0].Save(imageStream[0], System.Drawing.Imaging.ImageFormat.Jpeg);
                                // data to send.
                                byte[] result      = imageStream[0].GetBuffer();
                                string base64      = Convert.ToBase64String(result);
                                byte[] base64Bytes = Encoding.Default.GetBytes(base64);
                                // Send a message back to the client indicating that
                                // the message was recivied and was sent.
                                await webSocket.SendAsync(new ArraySegment <byte>(base64Bytes),
                                                          WebSocketMessageType.Text, true, CancellationToken.None);

                                // Cleanup.
                                image[0].Dispose();
                                imageStream[0].Dispose();
                            }
                        }
                    }
                }
                // Cancel the receive request.
                if (webSocket.State != WebSocketState.Open)
                {
                    receiveCancelToken.Cancel();
                }
            }
            catch { }
            finally
            {
                // Clean up by disposing the WebSocket.
                if (webSocket != null)
                {
                    webSocket.Dispose();
                }
            }
        }
        /// <summary>
        ///
        /// </summary>
        private async void CaptureAndSend()
        {
            await System.Threading.Tasks.Task.Run(async() =>
            {
                byte[] sound   = null;
                Bitmap[] image = null;
                long audioPos  = 0;
                long videoPos  = 0;
                int count      = 0;
                KeyValuePair <HttpListenerWebSocketContext, WebSocket>[] clientCol = null;
                // Most of the time one image at a time.
                MemoryStream[] imageStream = new MemoryStream[10];
                int imageStreamCount       = 0;
                // Within this loop you can place a check if there are any clients
                // connected, and if none then stop capturing until some are connected.
                while ((_demuxHttp.ReadFrame(out sound, out image, out audioPos, out videoPos) > 0) && !_stopCapture)
                {
                    imageStreamCount = 0;
                    count            = _clients.Count;
                    // If count has changed.
                    if (_clientCount != count)
                    {
                        // Get the collection of all clients.
                        _clientCount = count;
                        clientCol    = _clients.ToArray();
                    }
                    // Has an image been captured.
                    if (image != null && image.Length > 0)
                    {
                        // Get all clients and send.
                        if (clientCol != null)
                        {
                            for (int i = 0; i < image.Length; i++)
                            {
                                // Create a memory stream for each image.
                                imageStream[i] = new MemoryStream();
                                imageStreamCount++;
                                // Save the image to the stream.
                                image[i].Save(imageStream[i], System.Drawing.Imaging.ImageFormat.Jpeg);
                                // Cleanup.
                                image[i].Dispose();
                            }
                            // For each client.
                            foreach (KeyValuePair <HttpListenerWebSocketContext, WebSocket> client in clientCol)
                            {
                                // For each image captured.
                                for (int i = 0; i < imageStreamCount; i++)
                                {
                                    // data to send.
                                    byte[] result      = imageStream[0].GetBuffer();
                                    string base64      = Convert.ToBase64String(result);
                                    byte[] base64Bytes = Encoding.Default.GetBytes(base64);
                                    try
                                    {
                                        // Send a message back to the client indicating that
                                        // the message was recivied and was sent.
                                        await client.Value.SendAsync(new ArraySegment <byte>(base64Bytes),
                                                                     WebSocketMessageType.Text, true, CancellationToken.None);
                                    }
                                    catch { }

                                    imageStream[i].Seek(0, SeekOrigin.Begin);
                                }
                            }
                            for (int i = 0; i < imageStreamCount; i++)
                            {
                                // Cleanup.
                                imageStream[i].Dispose();
                            }
                        }
                    }
                }
            });
        }