示例#1
0
        public DoorObject CreateDoorObject(int id)
        {
            if (GetDoorObject(id) != null)
            {
                RemoveDoorObject(id);
            }
            Neptune.Door door = Neptune.DataManager.Instance.Data.GetNode <Neptune.Door>(id);
            if (door != null)
            {
                return(CreateDoorObject(door));
            }

            return(null);
        }
        static int _m_CreateDoorObject(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.Dungeon.DoorObjectManager __cl_gen_to_be_invoked = (xc.Dungeon.DoorObjectManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int id = LuaAPI.xlua_tointeger(L, 2);

                    xc.Dungeon.DoorObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateDoorObject(id);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <Neptune.Door>(L, 2))
                {
                    Neptune.Door data = (Neptune.Door)translator.GetObject(L, 2, typeof(Neptune.Door));

                    xc.Dungeon.DoorObject __cl_gen_ret = __cl_gen_to_be_invoked.CreateDoorObject(data);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.Dungeon.DoorObjectManager.CreateDoorObject!"));
        }
示例#3
0
        /// <summary>
        /// 创建门
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public DoorObject CreateDoorObject(Neptune.Door data)
        {
            if (DoorObjects.ContainsKey(data.Id) == true)
            {
                GameDebug.LogError("Create collider object error, id " + data.Id + " has already exist!!!");
                return(null);
            }

            DoorObject o = new DoorObject(data);

            if (o != null)
            {
                if (DoorObjects.ContainsKey(o.Id) == false)
                {
                    DoorObjects.Add(o.Id, o);
                }
                else
                {
                    GameDebug.LogError("Create collider object error, id " + o.Id + " has already exist!!!");
                }
            }
            return(o);
        }