// Update is called once per frame void Update() { if (GameManager.instance.doorOpenPercentage == 100) { NeonOff.SetActive(false); NeonON.SetActive(true); } }
void Start() { NeonOff.SetActive(true); NeonON.SetActive(false); }
// Update is called once per frame void Update() { if (GameManager.instance.doorOpenPercentage == 100) { NeonOff.SetActive(false); NeonON.SetActive(true); } }
void Start() { NeonOff.SetActive(true); NeonON.SetActive(false); }