public override bool UseItem(Player player) { if (Negadium.IsInHell(player.position)) { NPC.SpawnOnPlayer(Main.myPlayer, mod.NPCType("SatansServant")); Main.PlaySound(15, (int)player.position.X, (int)player.position.Y, 0); } else { Main.NewText("This action can only be performed in hell!", 255, 255, 0, true); item.stack++; } return(true); }
public override bool UseItem(Player player) { Negadium.SpawnOnPlayer(player.whoAmI, mod.NPCType("HydraBody"), true); return(true); }