示例#1
0
 /// <summary>
 /// Handles how the player attacks.
 /// </summary>
 /// <returns></returns>
 public virtual void Attack()
 {
     if (couldAttack && !GameController_v7.Instance.GetDialogueManager().IsDialogueBoxPlaying())
     {
                     #if UNITY_STANDALONE
         if (this.hasNeedle && this.usingNeedle)
         {
             needleThrowing.Throw(Camera.main.ScreenToWorldPoint(Input.mousePosition));
         }
         else if (this.hasHammer && this.usingHammer
                  /*&& this.hammerAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hammer Stay")*/)
         {
             hammerAttack.HammerSmash();
         }
                     #elif UNITY_ANDROID
         if (this.hasNeedle && this.usingNeedle)
         {
             if (!isMobileButtonClicked())
             {
                 needleThrowing.Throw(Camera.main.ScreenToWorldPoint(Input.mousePosition));
             }
         }
         else if (this.hasHammer && this.usingHammer)
         {
             if (!isMobileButtonClicked())
             {
                 hammerAttack.HammerSmash();
             }
         }
                     #endif
     }
 }
示例#2
0
//	public bool isMobileButtonClicked() {
//		GameObject selectedGameObject = EventSystem.current.currentSelectedGameObject;
//		if (selectedGameObject == null)
//			return true;
//		else {
//			if (selectedGameObject.tag != "MobileButton")
//				return true;
//			return false;
//		}
//	}

    public void Needle()
    {
        AudioSource.PlayClipAtPoint(sfxFire, transform.position);
        attackingAnimation();
        needleThrowing.Throw(Input.mousePosition);
    }