// Update is called once per frame
    void Update()
    {
        if (GameObject.FindObjectOfType <NecromancerPhase6>() != null)
        {
            BM = GameObject.FindObjectOfType <NecromancerPhase6>();
        }



        if (BM.GetComponent <EnemyHealthManager>().enemyHealth <= 0)
        {
            Destroy(gameObject);
        }
    }
 // Use this for initialization
 void Start()
 {
     BM            = GameObject.FindObjectOfType <NecromancerPhase6>();
     fightComplete = false;
 }