public Fission(NearDifference shift, int m) { this.shift = shift; this.m = m; }
public FusionP(NearDifference shift) { this.shift = shift; }
public Fill(NearDifference shift) { this.Shift = shift; }
protected GroupCommand(NearDifference nearShift, FarDifference farShift) { NearShift = nearShift; FarShift = farShift; }
public GVoid(NearDifference nearShift, FarDifference farShift) : base(nearShift, farShift) { }
public GFill(NearDifference nearShift, FarDifference farShift) : base(nearShift, farShift) { }
public Voidd(NearDifference shift) { Shift = shift; }