示例#1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            reader.ReadInt();

            m_Spawner = reader.ReadItem() as NavreysController;
        }
示例#2
0
文件: Navrey.cs 项目: zmazza/ServUO
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            if (version >= 1)
                m_Spawner = reader.ReadItem() as NavreysController;
        }
        private static void DecorateSA_OnCommand(CommandEventArgs e)
        {
            e.Mobile.SendMessage("Generating Stygian Abyss world decoration, please wait.");

            Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Ter Mur", Map.TerMur);
            Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Trammel", Map.Trammel);
            Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Felucca", Map.Felucca);

            NavreysController.GenNavery(e.Mobile);
            Server.Engines.CannedEvil.PrimevalLichPuzzle.GenLichPuzzle(e.Mobile);

            e.Mobile.SendMessage("Stygian Abyss world generation complete.");
        }
示例#4
0
        public Navrey(NavreysController spawner)
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            m_Spawner = spawner;

            Name        = "Navrey Night-Eyes";
            Body        = 735;
            BaseSoundID = 389;

            SetStr(1000, 1500);
            SetDex(200, 250);
            SetInt(150, 200);

            SetHits(30000, 35000);

            SetDamage(25, 40);

            SetDamageType(ResistanceType.Physical, 50);
            SetDamageType(ResistanceType.Fire, 25);
            SetDamageType(ResistanceType.Energy, 25);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 45, 55);
            SetResistance(ResistanceType.Cold, 60, 70);
            SetResistance(ResistanceType.Poison, 100);
            SetResistance(ResistanceType.Energy, 65, 80);

            SetSkill(SkillName.Anatomy, 50.0, 80.0);
            SetSkill(SkillName.EvalInt, 90.0, 100.0);
            SetSkill(SkillName.Magery, 90.0, 100.0);
            SetSkill(SkillName.MagicResist, 100.0, 130.0);
            SetSkill(SkillName.Meditation, 80.0, 100.0);
            SetSkill(SkillName.Poisoning, 100.0);
            SetSkill(SkillName.Tactics, 90.0, 100.0);
            SetSkill(SkillName.Wrestling, 91.6, 98.2);

            Fame  = 24000;
            Karma = -24000;

            VirtualArmor = 90;

            for (int i = 0; i < Utility.RandomMinMax(1, 3); i++)
            {
                PackItem(Loot.RandomScroll(0, Loot.MysticismScrollTypes.Length, SpellbookType.Mystic));
            }

            SetSpecialAbility(SpecialAbility.Webbing);
        }
示例#5
0
        private static void DecorateSA_OnCommand(CommandEventArgs e)
        {
            e.Mobile.SendMessage("Generating Stygian Abyss world decoration, please wait.");

            Decorate.Generate("sa", "Data/Decoration/Ter Mur", Map.TerMur);

            NavreysController.GenNavery(e.Mobile);
            CommandSystem.Handle(e.Mobile, CommandSystem.Prefix + "GenToK");
            CommandSystem.Handle(e.Mobile, CommandSystem.Prefix + "GenSutek");

            GenerateUnderworldRooms.Generate();

            Engines.ResortAndCasino.FireCasinoGenerator.Generate(e);
            Engines.ExploringTheDeep.GenerateExploringTheDeep.Generate(e);

            e.Mobile.SendMessage("Stygian Abyss world generation complete.");
        }
示例#6
0
        public NavreyNightEyes(NavreysController spawner)
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            m_Spawner = spawner;

            Name = "Navrey Night-Eyes";
            Body = 735;

            SetStr(1000, 1500);
            SetDex(200, 250);
            SetInt(150, 200);

            SetHits(50000);

            SetDamage(22, 29);

            SetDamageType(ResistanceType.Physical, 50);
            SetDamageType(ResistanceType.Fire, 25);
            SetDamageType(ResistanceType.Energy, 25);

            SetResistance(ResistanceType.Physical, 50, 60);
            SetResistance(ResistanceType.Fire, 40, 50);
            SetResistance(ResistanceType.Cold, 60, 70);
            SetResistance(ResistanceType.Poison, 100);
            SetResistance(ResistanceType.Energy, 60, 80);

            SetSkill(SkillName.Anatomy, 50.0, 80.0);
            SetSkill(SkillName.Poisoning, 100, 100);
            SetSkill(SkillName.MagicResist, 100.0, 130.0);
            SetSkill(SkillName.Tactics, 90.0, 100.0);
            SetSkill(SkillName.Wrestling, 90.0, 100.0);
            SetSkill(SkillName.EvalInt, 90.0, 100.0);
            SetSkill(SkillName.Magery, 90.0, 100.0);
            SetSkill(SkillName.Meditation, 80.0, 100.0);

            Fame  = 30000;
            Karma = -30000;

            for (int i = 0; i < 6; i++)
            {
                PackMysticScroll(Utility.Random(10, 6));                     // 6th - 8th circle
            }
        }
示例#7
0
文件: Navrey.cs 项目: zmazza/ServUO
        public Navrey(NavreysController spawner)
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            m_Spawner = spawner;

            Name = "Navrey Night-Eyes";
            Body = 735;
            BaseSoundID = 389;

            SetStr(1000, 1500);
            SetDex(200, 250);
            SetInt(150, 200);

            SetHits(30000, 35000);

            SetDamage(25, 40);

            SetDamageType(ResistanceType.Physical, 50);
            SetDamageType(ResistanceType.Fire, 25);
            SetDamageType(ResistanceType.Energy, 25);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 45, 55);
            SetResistance(ResistanceType.Cold, 60, 70);
            SetResistance(ResistanceType.Poison, 100);
            SetResistance(ResistanceType.Energy, 65, 80);

            SetSkill(SkillName.Anatomy, 50.0, 80.0);
            SetSkill(SkillName.EvalInt, 90.0, 100.0);
            SetSkill(SkillName.Magery, 90.0, 100.0);
            SetSkill(SkillName.MagicResist, 100.0, 130.0);
            SetSkill(SkillName.Meditation, 80.0, 100.0);
            SetSkill(SkillName.Poisoning, 100.0);
            SetSkill(SkillName.Tactics, 90.0, 100.0);
            SetSkill(SkillName.Wrestling, 91.6, 98.2);

            Fame = 24000;
            Karma = -24000;

            SetSpecialAbility(SpecialAbility.Webbing);
        }