void OnTriggerEnter(Collision other) { print(other.gameObject.name); Vector3 Pos = other.transform.position; NS.SetPoint(Pos.x, Pos.z); NS.Stop = true; }
void OnTriggerStay(Collider other) { if (other.GetComponent <MasterItem>()) { print(other.gameObject.name); ActorLocation = other.transform.position; NS.SetPoint(ActorLocation); SeeItem = true; MI = other.GetComponent <MasterItem>(); } }