示例#1
0
 public void UpdateWalls()
 {
     for (int i = 0; i < WorldMesh.gridWidth; i++)
     {
         for (int j = 0; j < WorldMesh.gridHeight; j++)
         {
             if (WorldMesh.ReturnTile(i, j).myType == Tile.TileType.WALL)
             {
                 NavigationMesh.SetOccupiedGrid(WorldMesh.ReturnTile(i, j));
             }
         }
     }
 }