// Update is called once per frame void Update() { float carga = nave.GetDarkMater() * 10; darkMater.size = carga / 100; Vector2 actualVelocity = nave.GetActualVelocity(); speedV.size = actualVelocity.y; speedH.size = actualVelocity.x; pAlt.text = (10f + nave.GetAltitud()).ToString(); puntaje.text = GameManager.Instance.GetScore().ToString(); }