示例#1
0
        public static bool CheckOpenUIWindow(Type T, EntityState _entityState, GlobalUIState _state)
        {
            //If the user has requested a menu be opened and if
            bool returnval;

            if (T == typeof(WarpOrderWindow)) returnval = WarpOrderWindow.GetInstance(_entityState).GetActive();
            else if (T == typeof(ChangeCurrentOrbitWindow)) returnval = ChangeCurrentOrbitWindow.GetInstance(_entityState).GetActive();
            else if (T == typeof(FireControl)) returnval = FireControl.GetInstance(_entityState).GetActive();
            else if (T == typeof(RenameWindow)) returnval = RenameWindow.GetInstance(_entityState).GetActive();
            else if (T == typeof(CargoTransfer)) returnval = CargoTransfer.GetInstance(_state.Game.StaticData, _entityState).GetActive();
            else if (T == typeof(ColonyPanel)) returnval = ColonyPanel.GetInstance(_state.Game.StaticData, _entityState).GetActive();
            else if (T == typeof(NavWindow)) returnval = NavWindow.GetInstance(_entityState).GetActive();
            else returnval = false;
            return returnval;


        }
示例#2
0
        internal static void OpenUIWindow(Type T, EntityState _entityState , GlobalUIState _state , bool open = true, bool managesUIPopUps = false)
        {
            if (open)
            {
                //If the user has requested a menu be opened and if
                //Menu is pin menu
                if (T == typeof(PinCameraBlankMenuHelper))
                {
                    _state.Camera.PinToEntity(_entityState.Entity);
                    if (managesUIPopUps)
                    {
                        ImGui.CloseCurrentPopup();
                    }
                    
                }
                //Menu is goto system menu
                else if (T == typeof(GotoSystemBlankMenuHelper))
                {
                    _state.SetActiveSystem(_entityState.Entity.GetDataBlob<JPSurveyableDB>().JumpPointTo.GetDataBlob<PositionDB>().SystemGuid);
                }else if(T==typeof(SelectPrimaryBlankMenuHelper)){
                    _state.EntitySelectedAsPrimary(_entityState.Entity.Guid, _entityState.StarSysGuid);
                }
                //if entity can warp
                else if (T == typeof(WarpOrderWindow))
                {
                    WarpOrderWindow.GetInstance(_entityState).ToggleActive();
                    _state.ActiveWindow = WarpOrderWindow.GetInstance(_entityState);
                }
               //Menu is change orbit menu
                else if (T == typeof(ChangeCurrentOrbitWindow))
                {
                    ChangeCurrentOrbitWindow.GetInstance(_entityState).ToggleActive();
                    _state.ActiveWindow = ChangeCurrentOrbitWindow.GetInstance(_entityState);
                }
                //Menu is ficrecontrol menu
                else if (T == typeof(FireControl))
                {
                    var instance = FireControl.GetInstance(_entityState);
                    //instance.SetOrderEntity(_entityState);
                    instance.ToggleActive();
                    _state.ActiveWindow = instance;
                }
                //Menu is rename menu
                else if (T == typeof(RenameWindow))
                {
                    RenameWindow.GetInstance(_entityState).ToggleActive();
                    _state.ActiveWindow = RenameWindow.GetInstance(_entityState);
                    if(managesUIPopUps){
                        ImGui.CloseCurrentPopup();
                    }
                    
                }
                //Menu is cargo menu
                else if (T == typeof(CargoTransfer))
                {
                    var instance = CargoTransfer.GetInstance(_state.Game.StaticData, _entityState);
                    instance.ToggleActive();
                    _state.ActiveWindow = instance;
                }
                //Menu is econ menu
                else if (T == typeof(ColonyPanel))
                {
                    var instance = ColonyPanel.GetInstance(_state.Game.StaticData, _entityState);
                    instance.ToggleActive();
                    _state.ActiveWindow = instance;
                }
                else if (T == typeof(NavWindow))
                {
                    var instance = NavWindow.GetInstance(_entityState);
                    instance.ToggleActive();
                    _state.ActiveWindow = instance;
                }

                //
                if (T == typeof(PlanetaryWindow))
                {
                    var instance = PlanetaryWindow.GetInstance(_entityState);
                    instance.ToggleActive();
                    _state.ActiveWindow = instance;

                    //TODO: implement this(moving a ship entity[_uiState.PrimaryEntity] from one system to another one and placing it at a given location[_entityState.Entity.GetDataBlob<JPSurveyableDB>().JumpPointTo.GetDataBlob<PositionDB>(). etc...])
                    if (T == typeof(JumpThroughJumpPointBlankMenuHelper))
                    {

                    }
                }
            }
        }