void Start() { messagecontrols = FindObjectOfType <MessageController>(); rigidBody = GetComponent <Rigidbody2D>(); playerAnimation = GetComponent <Animator>(); afterflightCC = FindObjectOfType <AfterFlightCollisionController>(); navscripts = FindObjectOfType <NavScripts>(); audiomanager = AudioManager.instance; scorecount = FindObjectOfType <ScoreCounter>(); respawnpoint = FindObjectOfType <RespawnPointControls>(); loadscene = FindObjectOfType <LoadScene>(); scorecounter = FindObjectOfType <ScoreCounter>(); helpcontrol = FindObjectOfType <HelpController>(); if (isReloaded) { //Debug.Log(shouldShowHelp); //Debug.Log(respawnpoint.GetRespawnPoint()); this.transform.position = respawnpoint.GetRespawnPoint(); //if (shouldShowHelp) //{ /// StartCoroutine(MessageShow()); // shouldShowHelp = false; //} isReloaded = false; } levelNav = FindObjectOfType <LevelNavControl>(); }
void Start() { languagecontrol = FindObjectOfType <LanguageController>(); data = languagecontrol.DataFile(); navigation = FindObjectOfType <NavScripts>(); textshowhide = FindObjectOfType <TextShowHide>(); //GameObject clickTextObject = GameObject.Find("ClickWeightText"); //Text ClickWeightText = GameObject.Find("ClickWeightText")?.GetComponent<Text>(); Text homeText = GameObject.Find("homeText")?.GetComponent <Text>(); Text replayText = GameObject.Find("replayText")?.GetComponent <Text>(); Text helpText = GameObject.Find("helpText")?.GetComponent <Text>(); //Debug.Log(helpText); // Debug.Log("childCount: "+GameObject.Find("NavButtons")?.GetComponent<Transform>().childCount); //componentsArray = new Text[] {ClickWeightText, homeText, replayText }; componentsArray = new Text[] { homeText, replayText, helpText }; string[] objNames = { "homeText", "replayText", "helpText" }; objectNames = new List <string>(objNames); homeText.text = data.SelectNodes("/strings/" + "string[@id='homeText']")[0].InnerText.ToString(); replayText.text = data.SelectNodes("/strings/" + "string[@id='replayText']")[0].InnerText.ToString(); // textshowhide.hideText(clickTextObject); navigation.ShowHideNav(false); }
void Start() { rigidBody = GetComponent <Rigidbody2D>(); playerAnimation = GetComponent <Animator>(); afterflightCC = FindObjectOfType <AfterFlightCollisionController>(); navscripts = FindObjectOfType <NavScripts>(); }
void Start() { languagecontrol = FindObjectOfType <LanguageController>(); navigation = FindObjectOfType <NavScripts>(); textshowhide = FindObjectOfType <TextShowHide>(); GameObject clickTextObject = GameObject.Find("ClickWeightText"); Text ClickWeightText = GameObject.Find("ClickWeightText")?.GetComponent <Text>(); Text homeText = GameObject.Find("homeText")?.GetComponent <Text>(); Text replayText = GameObject.Find("replayText")?.GetComponent <Text>(); // Debug.Log("childCount: "+GameObject.Find("NavButtons")?.GetComponent<Transform>().childCount); componentsArray = new Text[] { ClickWeightText, homeText, replayText }; string[] objNames = { "ClickWeightText", "homeText", "replayText" }; objectNames = new List <string>(objNames); textshowhide.hideText(clickTextObject); navigation.ShowHideNav(false); }