示例#1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);

        serializedObject.Update();
        if (bs.agentTypeID != -1)
        {
            // Draw image
            const float diagramHeight    = 80.0f;
            Rect        agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
            NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
        }
        NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
        serializedObject.ApplyModifiedProperties();
    }
        public static void AgentTypePopup(string labelName, SerializedProperty agentTypeID)
        {
            var index          = -1;
            var count          = NavMesh.GetSettingsCount();
            var agentTypeNames = new string[count + 2];

            for (var i = 0; i < count; i++)
            {
                var id   = NavMesh.GetSettingsByIndex(i).agentTypeID;
                var name = NavMesh.GetSettingsNameFromID(id);
                agentTypeNames[i] = name;
                if (id == agentTypeID.intValue)
                {
                    index = i;
                }
            }
            agentTypeNames[count]     = "";
            agentTypeNames[count + 1] = "Open Agent Settings...";

            bool validAgentType = index != -1;

            if (!validAgentType)
            {
                EditorGUILayout.HelpBox("Agent Type invalid.", MessageType.Warning);
            }

            var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);

            EditorGUI.BeginProperty(rect, GUIContent.none, agentTypeID);

            EditorGUI.BeginChangeCheck();
            index = EditorGUI.Popup(rect, labelName, index, agentTypeNames);
            if (EditorGUI.EndChangeCheck())
            {
                if (index >= 0 && index < count)
                {
                    var id = NavMesh.GetSettingsByIndex(index).agentTypeID;
                    agentTypeID.intValue = id;
                }
                else if (index == count + 1)
                {
                    NavMeshEditorHelpers.OpenAgentSettings(-1);
                }
            }

            EditorGUI.EndProperty();
        }
示例#3
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);

        if (bs.agentTypeID != -1)
        {
            // Draw image
            const float diagramHeight    = 80.0f;
            Rect        agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
            NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
        }

        AgentTypePopup("Agent Type", m_AgentTypeID);

        EditorGUILayout.PropertyField(m_LayerMask, LayerMaskContent);
        EditorGUILayout.PropertyField(m_UseGeometry);
    }
    void DrawProperties()
    {
        serializedObject.Update();

        var bs = NavMesh.GetSettingsByID(agentTypeID.intValue);

        if (bs.agentTypeID != -1)
        {
            // Draw image
            const float diagramHeight    = 80.0f;
            Rect        agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
            NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
        }
        NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", agentTypeID);

        EditorGUILayout.Space();
        NavMeshComponentsGUIUtility.AreaPopup("Default Area", defaultArea);
        EditorGUILayout.PropertyField(layerMask);
        EditorGUILayout.PropertyField(useGeometry);

        serializedObject.ApplyModifiedProperties();
    }
        public static void AreaPopup(string labelName, SerializedProperty areaProperty)
        {
            var areaIndex = -1;
            var areaNames = GameObjectUtility.GetNavMeshAreaNames();

            for (var i = 0; i < areaNames.Length; i++)
            {
                var areaValue = GameObjectUtility.GetNavMeshAreaFromName(areaNames[i]);
                if (areaValue == areaProperty.intValue)
                {
                    areaIndex = i;
                }
            }
            ArrayUtility.Add(ref areaNames, "");
            ArrayUtility.Add(ref areaNames, "Open Area Settings...");

            var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);

            EditorGUI.BeginProperty(rect, GUIContent.none, areaProperty);

            EditorGUI.BeginChangeCheck();
            areaIndex = EditorGUI.Popup(rect, labelName, areaIndex, areaNames);

            if (EditorGUI.EndChangeCheck())
            {
                if (areaIndex >= 0 && areaIndex < areaNames.Length - 2)
                {
                    areaProperty.intValue = GameObjectUtility.GetNavMeshAreaFromName(areaNames[areaIndex]);
                }
                else if (areaIndex == areaNames.Length - 1)
                {
                    NavMeshEditorHelpers.OpenAreaSettings();
                }
            }

            EditorGUI.EndProperty();
        }
示例#6
0
    void OnGUI()
    {
        GUILayout.BeginVertical();

        // colored logo
        //var backup = GUI.backgroundColor;
        //GUI.backgroundColor = Color.white;
        //GUILayout.BeginVertical("box");
        GUILayout.Label(logo, new GUIStyle(GUI.skin.label)
        {
            alignment = TextAnchor.MiddleCenter
        });
        //GUILayout.EndVertical();
        //GUI.backgroundColor = backup;
        GUILayout.Label("<b>by noobtuts.com</b>", new GUIStyle(GUI.skin.label)
        {
            richText = true, alignment = TextAnchor.MiddleCenter
        });

        // instructions
        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Instructions", EditorStyles.boldLabel);
        EditorGUILayout.HelpBox(@"1. Make your 2D Colliders Static
2. Press Bake and wait until it's done
3. Add NavMeshAgent2D to agents", MessageType.Info);
        EditorGUILayout.Space();

        // get access to original navigation settings
        // (that's how Unity's Navigation window does it too)
        var settings = new SerializedObject(UnityEditor.AI.NavMeshBuilder.navMeshSettingsObject);
        SerializedProperty agentRadius = settings.FindProperty("m_BuildSettings.agentRadius");
        SerializedProperty agentHeight = settings.FindProperty("m_BuildSettings.agentHeight");

        // settings header
        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);

        // diagram
        Rect controlRect = EditorGUILayout.GetControlRect(false, 120f, new GUILayoutOption[0]);

        NavMeshEditorHelpers.DrawAgentDiagram(controlRect, agentRadius.floatValue, agentHeight.floatValue, 0, 0);

        // agent radius
        agentRadius.floatValue = EditorGUILayout.FloatField(new GUIContent("Agent Radius", "Modifies the built in Agent Radius from Window->Navigation"), agentRadius.floatValue);
        settings.ApplyModifiedProperties();

        // ground extends
        navmeshExtends = EditorGUILayout.Slider(new GUIContent("NavMesh Extends", "Can be used to cover the outside of your scene with a NavMesh"), navmeshExtends, 1, 100);

        // visibility
        drawMode = EditorGUILayout.IntPopup("Mode", drawMode, new string[] { "Wireframe", "Full" }, new int[] { 0, 1, 2 });

        // repaint scene if drawMode option changed
        if (GUI.changed)
        {
            SceneView.RepaintAll();
        }

        // buttons
        EditorGUILayout.Space();
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Clear", GUILayout.Width(95f)))
        {
            UnityEditor.AI.NavMeshBuilder.ClearAllNavMeshes();
            if (gizmesh != null)
            {
                gizmesh.Clear();
            }
        }
        if (UnityEditor.AI.NavMeshBuilder.isRunning)
        {
            if (GUILayout.Button("Cancel", GUILayout.Width(95f)))
            {
                UnityEditor.AI.NavMeshBuilder.Cancel();
            }
        }
        else
        {
            if (GUILayout.Button("Bake", GUILayout.Width(95f)))
            {
                BakeNavMesh2D();
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.EndVertical();
    }
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);

            if (bs.agentTypeID != -1)
            {
                // Draw image
                const float diagramHeight    = 80.0f;
                Rect        agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
                NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
            }
            AgentTypePopup("Agent Type", m_AgentTypeID);

            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_LayerMask);

            EditorGUILayout.Space();

            EditorGUILayout.Space();

            m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
            if (m_OverrideVoxelSize.isExpanded)
            {
                EditorGUI.indentLevel++;

                AreaPopup("Default Area", m_DefaultArea);

                // Override voxel size.
                EditorGUILayout.PropertyField(m_OverrideVoxelSize);

                using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(m_VoxelSize);

                    if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
                    {
                        if (!m_AgentTypeID.hasMultipleDifferentValues)
                        {
                            float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
                            EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
                        }
                        if (m_OverrideVoxelSize.boolValue)
                        {
                            EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
                        }
                    }
                    EditorGUI.indentLevel--;
                }

                // Override tile size
                EditorGUILayout.PropertyField(m_OverrideTileSize);

                using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(m_TileSize);

                    if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
                    {
                        float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
                        EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
                    }

                    if (!m_OverrideTileSize.hasMultipleDifferentValues)
                    {
                        if (m_OverrideTileSize.boolValue)
                        {
                            EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data in overal.", MessageType.None);
                        }
                    }
                    EditorGUI.indentLevel--;
                }


                // Height mesh
                using (new EditorGUI.DisabledScope(true))
                {
                    EditorGUILayout.PropertyField(m_BuildHeightMesh);
                }

                EditorGUILayout.Space();
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_Sprite);
            EditorGUILayout.PropertyField(m_NavMeshData);
            EditorGUILayout.PropertyField(m_Detail);
            EditorGUILayout.PropertyField(m_Color);

            if (GUILayout.Button("Regenerate NavMesh", GUILayout.Height(50)))
            {
                RegenerateMesh();
            }

            serializedObject.ApplyModifiedProperties();
        }
示例#8
0
        public override void OnInspectorGUI()
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }

            serializedObject.Update();

            var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);

            if (bs.agentTypeID != -1)
            {
                // Draw image
                const float diagramHeight    = 80.0f;
                Rect        agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
                NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
            }
            NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);

            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_CollectObjects);
            if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
            {
                EditorGUI.indentLevel++;
                InspectorEditButtonGUI();
                EditorGUILayout.PropertyField(m_Size);
                EditorGUILayout.PropertyField(m_Center);
            }
            else
            {
                if (editingCollider)
                {
                    EditMode.QuitEditMode();
                }
            }

            EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
            EditorGUILayout.PropertyField(m_UseGeometry);

            EditorGUILayout.Space();

            EditorGUILayout.Space();

            m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
            if (m_OverrideVoxelSize.isExpanded)
            {
                EditorGUI.indentLevel++;

                NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea);

                // Override voxel size.
                EditorGUILayout.PropertyField(m_OverrideVoxelSize);

                using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(m_VoxelSize);

                    if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
                    {
                        if (!m_AgentTypeID.hasMultipleDifferentValues)
                        {
                            float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
                            EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
                        }
                        if (m_OverrideVoxelSize.boolValue)
                        {
                            EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
                        }
                    }
                    EditorGUI.indentLevel--;
                }

                // Override tile size
                EditorGUILayout.PropertyField(m_OverrideTileSize);

                using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(m_TileSize);

                    if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
                    {
                        float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
                        EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
                    }

                    if (!m_OverrideTileSize.hasMultipleDifferentValues)
                    {
                        if (m_OverrideTileSize.boolValue)
                        {
                            EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data in overal.", MessageType.None);
                        }
                    }
                    EditorGUI.indentLevel--;
                }


                // Height mesh
                using (new EditorGUI.DisabledScope(true))
                {
                    EditorGUILayout.PropertyField(m_BuildHeightMesh);
                }

                EditorGUILayout.Space();
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            serializedObject.ApplyModifiedProperties();

            var hadError        = false;
            var multipleTargets = targets.Length > 1;

            foreach (NavMeshSurface navSurface in targets)
            {
                var settings = navSurface.GetBuildSettings();
                // Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
                // It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
                var bounds = new Bounds(Vector3.zero, Vector3.zero);
                if (navSurface.collectObjects == CollectObjects.Volume)
                {
                    bounds = new Bounds(navSurface.center, navSurface.size);
                }

                var errors = settings.ValidationReport(bounds);
                if (errors.Length > 0)
                {
                    if (multipleTargets)
                    {
                        EditorGUILayout.LabelField(navSurface.name);
                    }
                    foreach (var err in errors)
                    {
                        EditorGUILayout.HelpBox(err, MessageType.Warning);
                    }
                    GUILayout.BeginHorizontal();
                    GUILayout.Space(EditorGUIUtility.labelWidth);
                    if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
                    {
                        NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
                    }
                    GUILayout.EndHorizontal();
                    hadError = true;
                }
            }

            if (hadError)
            {
                EditorGUILayout.Space();
            }

            using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(EditorGUIUtility.labelWidth);
                if (GUILayout.Button("Clear"))
                {
                    foreach (NavMeshSurface s in targets)
                    {
                        ClearSurface(s);
                    }
                    SceneView.RepaintAll();
                }

                if (GUILayout.Button("Bake"))
                {
                    // Remove first to avoid double registration of the callback
                    EditorApplication.update -= UpdateAsyncBuildOperations;
                    EditorApplication.update += UpdateAsyncBuildOperations;

                    foreach (NavMeshSurface surf in targets)
                    {
                        var oper = new AsyncBakeOperation();

                        oper.bakeData      = InitializeBakeData(surf);
                        oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
                        oper.surface       = surf;

                        s_BakeOperations.Add(oper);
                    }
                }

                GUILayout.EndHorizontal();
            }

            // Show progress for the selected targets
            for (int i = s_BakeOperations.Count - 1; i >= 0; --i)
            {
                if (!targets.Contains(s_BakeOperations[i].surface))
                {
                    continue;
                }

                var oper = s_BakeOperations[i].bakeOperation;
                if (oper == null)
                {
                    continue;
                }

                var p = oper.progress;
                if (oper.isDone)
                {
                    SceneView.RepaintAll();
                    continue;
                }

                GUILayout.BeginHorizontal();

                if (GUILayout.Button("Cancel", EditorStyles.miniButton))
                {
                    var bakeData = s_BakeOperations[i].bakeData;
                    UnityEngine.AI.NavMeshBuilder.Cancel(bakeData);
                    s_BakeOperations.RemoveAt(i);
                }

                EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%");
                if (p <= 1)
                {
                    Repaint();
                }

                GUILayout.EndHorizontal();
            }
        }