private void Update() { if (_isInited == false) { return; } _inputDirections = new Vector2(directionalJoystick.Horizontal, directionalJoystick.Vertical); NavMeshController.Move(transform, _inputDirections, playerObject.Energy.CurrentPoints > 0 ? characterRunSpeed : characterWalkSpeed); animatorController.OnMove(_inputDirections.magnitude, playerObject.Energy.CurrentPoints); inventory.UpdateItems(); ActivateNPCs(); }