private void Awake() { graph = GetComponent <NavGraphPlatformer>(); if (graph == null) { Debug.Log("graph is null"); } GameObject[] terrainGameObjects = GameObject.FindGameObjectsWithTag("Terrain"); allTerrains = new List <TerrainFloorNodeContainer>(); foreach (GameObject t in terrainGameObjects) { TerrainFloorNodeContainer temp = t.GetComponent <TerrainFloorNodeContainer>(); if (temp != null) { allTerrains.Add(temp); } } /////////////////////////////////////////////////////////////////////// actionNodePQ = new SimplePriorityQueue <GameObject, float>(); allNodeGameObjects = GameObject.FindGameObjectsWithTag("Node"); sortedActionNodeGameObjects = new List <GameObject>(); sortedActionNodeXPositions = new List <float>(); foreach (GameObject nodeGameObject in allNodeGameObjects) { ActionNode actionNode = nodeGameObject.GetComponent <ActionNode>(); if (actionNode != null) { actionNodePQ.Enqueue(nodeGameObject, nodeGameObject.transform.position.x); } } while (actionNodePQ.Count > 0) { sortedActionNodeGameObjects.Add(actionNodePQ.First); sortedActionNodeXPositions.Add(actionNodePQ.Dequeue().transform.position.x); } }
//public GameObject chit; //public GameObject JumpNodeContainer; //public GroundedEntityAI_PathOptimization pathOptimization; private void Awake() { graph = GameObject.FindGameObjectWithTag("Graph").GetComponent <NavGraphPlatformer>(); groundedEntity = GetComponent <DixieController>(); navFSM = new StateMachine <GroundedEntityAI>(this); messagePriorityQueue = new SimplePriorityQueue <Message, int>(); navFSM.ChangeState(new DoNothing()); navFSM.previousState = new DoNothing(); StartCoroutine(UpdatePath()); timeBetweenSearches += Random.Range(0, .1f); //pathOptimization = GameObject.FindGameObjectWithTag("Graph").GetComponent<GroundedEntityAI_PathOptimization>(); //pathOptimization.QueueAddDixie(this); }
protected override void Awake() { base.Awake(); characterDimensions = GetComponent <Collider2D>().bounds.size; weaponDimensions = meleeStrikePrefab.GetComponent <Collider2D>().bounds.size; halfSquareRoot2 = Mathf.Sqrt(2) / 2; graph = GameObject.FindGameObjectWithTag("Graph").GetComponent <NavGraphPlatformer>(); graph.player = this; CameraFollow mainCam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFollow>(); if (mainCam != null) { mainCam.target = GetComponent <Controller2D>(); } }
private void Awake() { player = GetComponent <PlayerController>(); graph = GameObject.FindGameObjectWithTag("Graph").GetComponent <NavGraphPlatformer>(); }