private static NavElement ParseNavElement(XElement element) { NavElement result = null; if (element != null && element.Name.LocalName == ELEMENT_NAV && element.Attribute(ATTRIBUTE_TYPE) != null) { var xNamespace = element.GetDefaultNamespace(); result = new NavElement { Type = element.Attribute(ATTRIBUTE_TYPE)?.Value, Id = element.Attribute(ATTRIBUTE_ID)?.Value, IsHidden = element.Attribute(ATTRIBUTE_HIDDEN) != null, Ol = ParseNavOl(element.Element(xNamespace + ELEMENT_OL)), }; foreach (var head in NAV_HEAD_LIST) { var headELement = element.Element(xNamespace + head); if (headELement != null) { result.NavHead = new NavHead { Name = head, Value = headELement.Value, }; break; } } } return(result); }
private void CreatePolygon() { DeusaldSharp.Vector2[] points = new DeusaldSharp.Vector2[_Points.Length]; for (int i = 0; i < points.Length; ++i) { points[i] = ToVec2(_Points[i]); } if (_IsObstacle) { NavElement element = Nav2D.AddObstacle(points, ToVec2(_SpawnPosition), _SpawnRotation, _ExtraOffset); GameObject elementObject = Instantiate(_NavMeshElementObject, _SpawnPosition, Quaternion.identity); elementObject.GetComponent <NavMeshElement>().Init(element, this); } else { if (_Cost <= 0f) { Debug.LogError("Cost can't be less than 0"); return; } NavElement element = Nav2D.AddSurface(points, ToVec2(_SpawnPosition), _SpawnRotation, _Cost, _ExtraOffset); GameObject elementObject = Instantiate(_NavMeshElementObject, _SpawnPosition, Quaternion.identity); elementObject.GetComponent <NavMeshElement>().Init(element, this); } }
private void CreateCircle() { if (_Radius < 0f) { Debug.LogError("Radius can't be less than 0!"); return; } if (_IsObstacle) { NavElement element = Nav2D.AddObstacle(_Radius, ToVec2(_SpawnPosition), _ExtraOffset); GameObject elementObject = Instantiate(_NavMeshElementObject, _SpawnPosition, Quaternion.identity); elementObject.GetComponent <NavMeshElement>().Init(element, this); } else { if (_Cost <= 0f) { Debug.LogError("Cost can't be less than 0"); return; } NavElement element = Nav2D.AddSurface(_Radius, ToVec2(_SpawnPosition), _Cost, _ExtraOffset); GameObject elementObject = Instantiate(_NavMeshElementObject, _SpawnPosition, Quaternion.identity); elementObject.GetComponent <NavMeshElement>().Init(element, this); } }
public void Init(NavElement navElement, MainNav2D mainNav2D) { _MainNav = mainNav2D; _NavElement = navElement; _PreviousExtraOffset = 0f; _PreviousPosition = Vector2.zero; _PreviousRotation = 0f; navElement.NavElementPointsRefreshed += RefreshPoints; RefreshPoints(this, EventArgs.Empty); }
public void SetsItemName(Item home, Item child1) { home.GetChildren().Returns(new ChildList(home, new List <Item> { child1 })); child1.Name.Should().NotBeNullOrEmpty(); ViewResult result = _sut.Index(); NavElement navElement = result.Model.GetList().First(); navElement.Text.Should().Be(child1.Name); }
public void SetsUrlFromLinkManager(Item home, Item child1, string someUrl) { home.GetChildren().Returns(new ChildList(home, new List <Item> { child1 })); var fakeLinkManager = Substitute.For <BaseLinkManager>(); ServiceLocator.SetServiceProvider(new LinkManagerService(fakeLinkManager)); fakeLinkManager.GetItemUrl(child1).Returns(someUrl); ViewResult result = _sut.Index(); NavElement navElement = result.Model.GetList().First(); navElement.Href.Should().Be(someUrl); }
public void NameAndUrlSet() { using (var db = new Db() { new DbItem("Home") { new DbItem("item 1") } }) { var viewResult = _sut.Index() as ViewResult; NavElement element = (viewResult.Model as IEnumerable <NavElement>).First(); element.Text.Should().Be("item 1"); element.Href.Should().Be("/en/item 1.aspx"); } }
//protected override void BindEvents() //{ // //if (_designEvents.Count <= 0) return; // //foreach(EventAction ea in _designEvents.Values) // //{ // // if (ea.Actions.Count <= 0) continue; // // //绑定执行事件 // // switch(ea.ActType) // // { // // case ActionType.atSysFixedEvent: // // break; // // case ActionType.atUserToolEvent: // // break; // // //case ActionType.atSysToolEvent://该类型不需要绑定 // // // break; // // default: // // break; // // } // //} //} private void DoUserToolEvent_NavElement(object sender, NavElementEventArgs e) { NavElement ne = (sender as NavElement); if (ne == null) { return; } //没有对应的事件配置 if (_designEvents.ContainsKey(ne.Caption) == false) { return; } EventActionReleation ea = _designEvents[ne.Caption]; DoActions(ea, sender); }
private void CreateBox() { List <DeusaldSharp.Vector2> points = new List <DeusaldSharp.Vector2>(); float halfWidth = _Width / 2f; float halfHeight = _Height / 2f; if (halfWidth < 0f || halfHeight < 0f) { Debug.LogError("Width and Height can't be less than 0!"); return; } points.Add(new DeusaldSharp.Vector2(-halfWidth, halfHeight)); points.Add(new DeusaldSharp.Vector2(-halfWidth, -halfHeight)); points.Add(new DeusaldSharp.Vector2(halfWidth, -halfHeight)); points.Add(new DeusaldSharp.Vector2(halfWidth, halfHeight)); if (_IsObstacle) { NavElement element = Nav2D.AddObstacle(points.ToArray(), ToVec2(_SpawnPosition), _SpawnRotation, _ExtraOffset); GameObject elementObject = Instantiate(_NavMeshElementObject, _SpawnPosition, Quaternion.identity); elementObject.GetComponent <NavMeshElement>().Init(element, this); } else { if (_Cost <= 0f) { Debug.LogError("Cost can't be less than 0"); return; } NavElement element = Nav2D.AddSurface(points.ToArray(), ToVec2(_SpawnPosition), _SpawnRotation, _Cost, _ExtraOffset); GameObject elementObject = Instantiate(_NavMeshElementObject, _SpawnPosition, Quaternion.identity); elementObject.GetComponent <NavMeshElement>().Init(element, this); } }