public ScoundrelSpecialization() { SpecName = "Scoundrel"; SpecCareer = BaseEotECareer.EotECareers.SMUGGLER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.CHARM, BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.RANGEDLIGHT }; SpecDescription = "A Galaxy of Marks\n\nPart con artist, part gunslinger, and part cantina brawler, the Scoundrel is quick-witted, quick " + "on his feet, and quick to get himself into a great deal of trouble at the drop of a hat. He doesn't care one whit for " + "rules or laws, except where he can use them to work an angle that either nets him a lot of credits or brings down an " + "enemy. If he's really lucky--and he tends to have an unshakable faith in his luck--he'll manage both."; /* Talent Tree */ TalentA1 = new BlackMarketContactsTalent(true, 5); TalentA2 = new ConvincingDemeanorTalent(true, 5); TalentA3 = new QuickDrawTalent(true, 5); TalentA4 = new RapidReactionTalent(true, 5); TalentB1 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentA1, TalentC1 }, 10); TalentB2 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10); TalentB3 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentB2, TalentC3 }, 10); TalentB4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10); TalentC1 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15); TalentC2 = new ToughenedTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15); TalentC3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD3 }, 15); TalentC4 = new SideStepTalent(new List<BaseEotETalent> { TalentB4, TalentD4 }, 15); TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20); TalentD2 = new RapidReactionTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20); TalentD3 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20); TalentD4 = new SideStepTalent(new List<BaseEotETalent> { TalentC4, TalentE4 }, 20); TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new NaturalCharmerTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25); TalentE3 = new SoftSpotTalent(new List<BaseEotETalent> { TalentD3, TalentE2, TalentE4 }, 25); TalentE4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public PoliticoSpecialization() { SpecName = "Politico"; SpecCareer = BaseEotECareer.EotECareers.COLONIST; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.CHARM, BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.COREWORLDS }; SpecDescription = "The Gift of Leadership\n\nIf there is one thing a Politico knows how to do better than anyone else in the " + "galaxy, it's talking. He can talk to anyone about anything in any necessary way. What others accomplish with " + "might and fear, a talented Politico may well achieve with a few well-placed words and a decent plan."; /* Talent Tree */ TalentA1 = new KillWithKindnessTalent(true, 5); TalentA2 = new GritTalent(true, 5); TalentA3 = new PlausibleDeniabilityTalent(true, 5); TalentA4 = new ToughenedTalent(true, 5); TalentB1 = new InspiringRhetoricTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new KillWithKindnessTalent(new List<BaseEotETalent> { TalentA2, TalentB1 }, 10); TalentB3 = new ScathingTiradeTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10); TalentB4 = new PlausibleDeniabilityTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10); TalentC1 = new DodgeTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15); TalentC2 = new InspiringRhetoricImprovedTalent(new List<BaseEotETalent> { TalentC1 }, 15); TalentC3 = new ScathingTiradeImprovedTalent(new List<BaseEotETalent> { TalentC4 }, 15); TalentC4 = new WellRoundedTalent(new List<BaseEotETalent> { TalentB4, TalentD4 }, 15); TalentD1 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20); TalentD2 = new InspiringRhetoricSupremeTalent(new List<BaseEotETalent> { TalentC2 }, 20); TalentD3 = new ScathingTiradeSupremeTalent(new List<BaseEotETalent> { TalentC3 }, 20); TalentD4 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentD4 }, 20); TalentE1 = new SteelyNervesTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new DedicationTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25); TalentE3 = new NaturalCharmerTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25); TalentE4 = new IntensePresenceTalent(new List<BaseEotETalent> { TalentE4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }